Simon:
>What's the point of having
> bad guys in a campaign if they're only slightly naughty? Moral
> challenges are more interesting and challenging if there's
> a lot on the line. Equaly though, I don't see any need to wallow
> in it. It's there, we know it's there, nuff said.
Agree with this completely. IIRC though, the original example was about
player characters who regularly engage in rape.
John