>
That's right. Trickster's biggest victim is always himself. Particularly when he gets comfortable with a new trick or thing and becomes overconfident, or when he gets greedy and forgets what little common sense he had in the first place.
> Eurmal is just getting more of the same. I suppose I'm just glad to
> see a Trickster motif in an RPG that isn't funny-stupid or
> funny-annoying like, forexample, Malkavians or the like. I don't
> think I'd want to be an Eurmali and I don't think I'd like my sister
> to marry one... =) Being Trickster is, in many ways, a curse.
My new character will be a trickster, who will be more sinister than funny. Immoderate, selfish and prone to getting herself and the other heroes into trouble. But I *really* want to avoid doing a "funny" character.
And the Bondsman's Oath should make sure that she stays under control (at least to an extent, <grin>) and doesn't become too disruptive and spoil the other players' fun. Which is the biggest danger with that sort of character.
Tricksters are like carpets. You should take them out in the fresh air regularly and beat them.
Regards,
Bruce
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