David asks:
> How do other people deal [cope] with the colossal
> amount of information.
A few techniques I use:
- Focus on the Good Bits. Decide what you're interested
in, and ignore the rest. For my part, I pay very little
attention to speculation about Kralorela, the East Isles,
Vormain, Pamaltela, etc. because I have no intention of
running games there.
- Work on Projects. Research the stuff you need to
know for the games you're going to run. Don't just dive
in at random -- if find you're getting interested in the
Grazelanders, plan a scenario where you meet them, or
play them, or steal from them, or trespass in their
myths. Then work out what else you need to make it
happen.
- Make it Accessible. Explain your own ideas clearly, so
other people can benefit from what you've done. Try to
make it obvious what the point of your work is, rather
than hiding behind unnecessary complexity and made-
-names that conceal the lack of concrete detail. Tell it
the way you'd tell players in a game, or the way you'd
tell it as a story. Make it comprehensible.
- Ask Questions! If you *need* the answer to a
burning question, just ask. Lots of people on this list,
the hw-rules list, the rq-rules list, the Glorantha Digest
and elsewhere will be only too happy to help you out.
- Use Search Engines. Glorantha has a lot of specialist
terminology -- you don't get too many false Google hits
on "Arrolia" or "Pocharngo". (Though I've found there's
a lot of irrelevant sites called "CarMania" out there ;-)
Also, remember the new Glorantha Digest searchable
archive at www.gloranthadigest.com, the site search
engine at www.glorantha.com...
Off-the-cuff thoughts, doubtless stuff I've missed, etc.
Cheers, Nick