Re: Re: Maps to the www.glorantha.com site

From: Mikko Rintasaari <mikrin_at_...>
Date: Thu, 4 Oct 2001 01:43:30 +0300 (EET DST)


On Wed, 3 Oct 2001, Ian Cooper wrote:

> Mikko Rintasaari wrote:
> >
> > It would be really great to have a clear picture of how places like
> > Boldhome or Aldachur (Duckpoint?) look like. A description, and
> > hopefully some nice pictures and maps.
>
> Boldhome was covered in one of the Tales cre's freefrom supplements
> (Home of The Bold) from the description in KoS. There is a map there.
> Jonstown is mapped in a Tradetalk supplement (Heroes of Wisdom) (and
> there is a key in German). Greg reviewed the map of Clearwine I
> posted to the web site, whcih I think counts as ' not official, but
> oficially not nonsense'. I heard rumours that Mark Galeotti has done
> a map of AldaChur for UW3.

Ok. Neat.

> > I'd love to know what kind of walls Sartar raised for the cities.
> What sort of buildings one finds in them<
>
> Don't forget that New Pavis is a Heortling town, and gives an idea of
> organisation/layout, though the building style is local (i.e. mud
> bricks) and the Yelmalio quarter is probably to big for 'most'
> Heorlting cities. It also has far too many inns for a 'normal' town
> <g> and some 'fantasy game' specials with such adventurer's
> outfitters as 'used armor shops', but ignoring the unique, Rubble and
> MGF aspects of Pavis, its a good start.

Actually I for one don't think that New Pavis is a typical sartarite town at all.

Parhaps I'm stuck with my Viking thinking, but I think the orlanthi cities should be walled with earth works, parhaps solidified/viridified or topped with a stone wall by the skill and magic of Sartar.

Inside I'd expect to see longhouses, grouped by bloodline and clan, with the addition of homes of the crafters and other such city people.

I wouldn't like to think that they are just another bunch of pseudo-medieval towns. High stone walls, and squalid houses packed close together within.

That's fine for New Pavis, but somehow it doesn't seem right for the cities that were the inspiration of Sartar.

> I tend to use Viking cities for inspiration on buidling material &
> layout, such as Jorvik or Birka. 'Life in a Viking Town' and 'How
> Would I Survive as A viking' are good picute book sources for
> narrators and players here, but there is plenty of info on the web
> too.

Oh. That's pretty much what I meant. Of course with Sartar's bloodlines skill with stone and magical building, there are majestetic temples and such one doesn't much see in the viking settlements. But yes, good inspiration.

> Roughly houses are wattle & daub/plank longhouses, but shorter
> that those found in steads but usually with a cellar and frequently a
> second story 'attic' space. Most houses have a garden where they
> loclas keep pigs, chickens and grow crops. Shops are also houses and
> the inhabitants tend to work outside becuase the light is better.
> Building in stone is RARE and a sign of wealth. Few bulding survive
> more than 30 years before the posts rot. Fire is constant hazard. The
> smell is BAD. Temples to Orlanth should be on a hill (or rise).

I have a feeling that the orlanthi wind magic could actually help keep the smell down. Sartar and his kin also befriended the dwarfs and learned some of their skills. Parhaps there's a form of plumbing, or at least good open drains?

        -Adept

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