Good point about the lay worshippers. The one crazed devotee with a
coven of lay worshipper to provide communal support both works out
well rule-wise and makes for a good game "bit" since you can have
only one truly evil villain supported by deluded rubes.
>
> If they are devoted enough they may get chosen as initiates, but
that's the point where they have to choose which path they'd like to
follow - mainly because it'll show up at the next Orlanthi or
Ernaldan ritual.
I agree that most individual Orlanth or Ernalda initiates couldn't cover up their initiation in another cult. I see four groups that could conceal their initiation to an evil god:
> > Still, over time it gets harder and harder to cover especially as
you
> > further develop your new gods virtues......
>
> ...until the "day where you must choose" comes (aka. your
initiation day).
I was thinking more of those groups above, since the virtues of most
of the "evil" gods are not the same as those of the more widely
accepted deities, this could become a clue. The entertainer who's
stories/songs/puppet shows whatever become more and more about
cruelty and suffering and torment, for example.
>
> > > Many good stories go out the window if it isn't possible for a
well-
> > respected community priest to actually be a servant of the Evil
Gods.
>
> I think Maximum Game Fun is an excellent reason for an illogical
concept to be true inside a game world.
I don't know about illogical, but at least improbable. But aren't heroic stories all about dealing with the improbable?
--Bryan
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