Re: Re: will write for fun

From: KYER, JEFFREY <jeff.kyer_at_...>
Date: Wed, 09 Jan 2002 10:27:12 -0500

contracycle wrote:
>
> > I'm actually interested to see what a stranger, given the barest
> > bones of my situation, can come up with.
>
> Yeah, and the reason I'm trying to do this is to see if that kind of
> thing is plausible. It's already been interesting seeing what kind
> of questions I want to ask, evry actual physical game is quite
> distinct. For example we have not discussed dates; I'm assuming from
> context we are post-invasion. But I've decided not to ask this
> question because part of the point is that this should be
> transposable to other siuations; we'll have to see how well that
> works out.
>
> The method I'm trying here is that of "bangs"; not so much scripted
> events but a set of loose events, NPC actions for the GM to engineer
> in actual play, to sort of frame and improvise. The theory is that
> if its correctly structured, a GM should be able to both use a "pre-
> scripted" adventure and not have to re-write big chunks of their
> game; the outline shouyld be flexiuble enough that you can import
> your own established NPC's. In theoiry anyway :)
>

Things like this showed up first in Pendragon and then in other games like L5R, these are called 'Story Seeds' and can usually be set up in 200 words or so. Hopefully, the new books will have a few of them associated with each .

Jeff

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