Re: Roads in Sartar

From: t_m_ellis <tim_at_...>
Date: Wed, 16 Jan 2002 12:01:08 -0000

Wonderful stuff! plenty of adventure hooks there!

>
> You meet the chief and are fed and beered, and he mentions that it
> is good his men happened upon you, because the Telmori, or bandits,
> or walking corpses, or whatever has been stalking the woods.

Make this a threat the characters will be eager to take on (Chaos if they include Uroxi, Walking dead if they are lead by a Humakti, whatever)  

...News of how you deal with one clan on your route may also travel to any other clans you may need to pass - if you are extravagant once then the other chieftans may be insulted if they are not equally lavishly gifted... (The clever Issaries Trader manages to persuade each chieftan that his gift is truly magnificent, but that fool down the road was happy with some old bit of tat that merely looked good...)

> Of course, all of that is only if you don't have some established
> relationship with the clan in question.

...Unless they think you can get away with it.... You may need to remind them of your relationship (cue those favourite heortling activities of drinking, boasting and tale telling...)

> Lacking anything else, I'd roll a simple test of your relationship
> to the clan in question, or the authority that should let your
> travel there, modified by how desperate or greedy they are, and how
> they are getting along with the authority that you are leaning on.
>

... and whether it is intended to be a minor incident or the main focus of tonights session....

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