What I Would have liked to see in BA...

From: t_m_ellis <tim_at_...>
Date: Fri, 15 Feb 2002 00:17:57 -0000

  1. The Tribes of Sartar: Pretty much like the information that currently makes up the first few pages. An overview of the Tribes and confederations that make up the Kingdom of Sartar

1a) Tribal Resources:
The "Player Resources" that are at a Tribal level - including the discussion of the various types of Tribal Ring.

2) The Clans of Sartar:
A brief discussion on the Clan, how it fits into a Tribe, how it might operate independantly form a Tribe (are there stilll "Independant" clans in Sartar?) or swap tribes.

2a) Clan Resources
The "Player resources" at a Clan level.  2b) "Your Clan"
The Clan Generator.
A sample clan - a "worked example" using the Clan generator with NPC's to fill the Clan Ring. Ideally this could be used by a GM who didn't want to generate the PC's Clan from scratch, or as the "Rival Clan" for his own / his players creation.
A map of the Tula - Really just to give some idea of how much land a clan controls in a representative format, and how many buildings/where abouts they are - It should not be "tied down" to a particular location, but should give an indication of what is beyond its boundaries (so "Road to Town, 2-3 days walk" rather than "Wilmskirk 27.5 miles", - whether boundaries are shared or front on to wilderness...

3) Other Resources
The Cult, Guild, and Hero band (Rebels, etc) information.

4) Narator Resources
Some information on the other groups the Characters might encounter.

5) "Hero Wars" time Line
A time line showing the recent history of Dragon Pass/Sartar (the
"What my Grandpa Told me"

5a) Narators "Secret History"
A look forward at what will happen acording to "Canon" Glorantha - (Something ISTR we were promissed) to enable GM's to "be prepared" for changes in future books.

6). "Adventure Seeds"
The "clan Activites" chapter. Some Ideas of what sorts of things your PC's might do, and the consequences thereof.

7) "Clan Campaign"
An expansion on some of the above. A full "Year in the life of your clan" with "extended episodes" so the novice/pressed for time GM can run pretty much "from the book". The "full rules" for a cattle raid belong in this section, and the existing "Blood Fued" could also go here as the basis for one (or more) episodes. The section should be rounded off with notes for the ongoing consequences of the episodes.

When we get to Volume 2 we would expect to see scenarios/episodes based on the "ongoing story" and information on extending the campaign
"beyond the clan", along with more narator resources (Ducks! Telomri!
Grazers! etc. Not the "full culture pack" but enough to let us use them as adversaries/encounters)

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