Re: [ImmoderateHeroQuest] Nomads Go.. errr... Great Spirits

From: Julian Lord <jlord_at_X8ROGaTPp7M5h8Ef37qiKkY7zEZQsTtakE-TtIS1531eHlyFsaiL2Y_ngVXJblSPWaiDsl>
Date: Mon, 27 Jun 2005 20:10:21 +0200


Labrygon_at_ox9fNgMRem-7fy0Eoa4qA3_wdRbgNTJE7ZsHPZcycOT8OLzRruCSJgwBm6PdqKCND_m6q7cj.yahoo.invalid wrote:

>In a message dated 6/27/2005 4:59:47 AM AUS Eastern Standard Time,
>jlord_at_4Cf5Qo8fjEV5CKFOhXdT0SE53XhQGdLjlFeawz4Be98mXJqnDlaSo5jbTP9h4-pW6qt3zFq_9vs.yahoo.invalid writes:
>
>
>
>
>>NG is set well after the fall of Pavis, so he's a minor _god_, not a
>>leader, game rules for the counter notwithstanding.
>>
>>
>>
>
>Well, I have to disagree, especially as this is the immoderate list. Nomad
>Gods always struck me as rather timeless, simulating the endless war of the
>plains, relatively unchanged through the changing tides of history (ignoring of
>course the incursions of the Pure Horse, the Third Council, etc). But to say
>that the game is set after the fall of Pavis is rather limiting. Change the map a
>bit, exclude a few counters, and it could be set in the first age.
>

Keith, what can I say: you're bloody well right, well done boyo.

There you go.

cheers,

Julian            

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