Re: [ImmoderateHeroQuest] Digest Number 460

From: Guy Hoyle <ghoyle1_at_OyTVmlS7Soooi1PJmaam3ImH96neGZunulqemIvbmMtWRGsp68YPvAd7rPmbMWp0_aeN>
Date: Sat, 26 Nov 2005 11:05:13 -0600


simonbrayuk_at_sw1yw36kFKUR4UBokC4mIW6uqnc_AFFVa8VQiB3SZH6A1nPprlz1c81a_svWv1ixd06DRapUKzlDeNzqgHA.yahoo.invalid wrote:

> Hi,
>
> I have played several games of Risus glorantha in my time. It needs little
> or no development, it works fine as it stands. If the players know
> Glorantha
> a little then simply use cultural terms as the cliches. E.g Orlanthi 3,
> Stinking Barbarian 2, Storm Bull Berserker 4, Drunkard 1 or
> Lunar Mystic 4, Weirdo 3, Yoga Master 2, Warrior 1.

Sounds like a great approach to the game! I was hoping it could be kept simple and elegant in the true Risus style.
>
> One of my favourite Risus games was when we played a game of Munchkin Fu,
> at the end of the game we converted the characters everyone had into Risus
> characters, I then ran a game where I simply dealt myself four cards in
> secret,
> made up a plot about it. When players entered a room I simply drew another
> card for the encounter, if it was a monster and they beat it then I drew a
> treasure card, if I felt generous I gave it to them and made up a Risus
> ability.
> It was very bizarre, especially as the PC's included a chopstick weilding
> Ninja who wore high heels, a Transformer Robot Hitman who could
> transform into a
> Bicycle and a very fat Sumo guy with spiky armour and a huge Jade Amulet.
> They all belonged to the Mojo Dojo A-Go-Go! Great fun!
>

I'm a big fan of Munchkin and all its variations, too! I'll have to try this myself. Thanks for the insight!

Guy            

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