On 5/9/07, Jeff Richard <richaje_at_uDBBW1CwA79tIV6-BYBC24pkMd-l1FnHS7BZRyebeOeQyTEF69xm9ksbVXlZYHrEiTYBIJTmHQ.yahoo.invalid> wrote:
>
> > Not in Thunder Rebels and Storm Tribe. This must be new. In Thunder
> > Rebels, most men's agricultural magic came from Allfather subcults
> > like Durev (although he had nothing specific to farming), Orlanthcarl
> > (although it was listed as an archaic cult) and Orolmarn (which I'm
> > pretty sure was the cult of the herder PC in our Sartar game). Barntar
> > was relegated to two pages in Storm Tribe.
>
> Which I consider to be a huge mistake. In PDP, David and I made
> Barntar the default cult of Orlanth for men. I still consider the way
> we handled the Cult of Orlanth and Ernalda to be better than the
> approach taken in TR and ST. But it was less geared towards
> "adventuring parties".
>
> Jeff
Okay, but it's still the way it is in the roleplaying game Glorantha. If you
want to change it, the way to do so would be wholesale, by presenting it as
a revision of how these gods relate to each other, with a discussion of what
that means. NOT by presenting your interpretation as fact.
Your way does sound better to me, in this case. Barntar does make more sense
as a sub-cult of Orlanth, I think, than a minor deity. However, it's not
helpful to read
"Barntar is part of Orlanth - his son -
and is often worshiped as a subcult of Orlanth Allfather. Sometimes
even as the main subcult of Orlanth Allfather."
- presented as a simple truth, when it seems instead to be based on your
house rules, and contradicts the published ones. If we all start using our
house rules as truth, communication will be impossible. As a suggestion for
a revision, though, Barntar as subcult of Orlanth makes sense.
--
Jakob Pape
"Sometimes subtlety comes in the form of large explosions and jammed open
airlock doors."
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