Great start.
Thoughts...
- Need Title.
- Hasn't Jeff K. done much of this type of work with the Mongoose
cults stuff? I haven't seen the books, but imagine he'd be great to
involve.
- I've been inspired to work as well. Characteristically, in a
completely different direction to Peter. Several years ago, I began
work on my own roleplaying world, Ontolosna, which was intended as a
foil to Glorantha, taking myth seriously but inverting the Greg's
universalist approach to take full account of how humans create and
manipulate myth and religion for their own purposes. I'm interested in
drawing up some guidelines for using this approach in Glorantha.
Briefly you take existing cultures and cults, but assert that a) the
gods are human inventions, b) cults serve to focus the sources of
particular powers c)people create myths for their own ends, and d)
cults rise, fall and change over time. You then unleash your players
to confront myth mechanics and celestialisation, to engage in it.
There is a lot more freedom and flexibility in this approach. I also
need a title, 'Mythbusters?', 'Glorantha Unchained', whatever, but for
now its simply 'G2'.
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