Jeff Richard:
> > > I note that you haven't actually answered any
> > > of the *questions* in my last post...
>
> > What, who is the "bad" Orlanthi instead of Kallyr?
>
> Not quite :) I was actually asking who is the 'good' Orlanthi, instead
> of Kallyr?
Since I still don't seem to have got an answer to this one, despite
asking five times now, perhaps I'll try rephrasing again:
- Let us assume that I accept the depiction of Kallyr and her
followers as people who, on occasion, carry out atrocities such as the
massacres of the women and children of pro-Lunar clans.
- Let us further assume that the player characters in my game are not
(yet) influential enough to form their own significant faction in the
Rebellion - i.e. they need some sort of sponsor on the level of
Gryffyr, Orngerin, et. al.
- Finally, let us assume that the players in my group do what I would
do under the circumstances, and fight against anyone who commits
atrocities, rather than supporting them for the Greater Good of
defeating the Lunars.
Given all of these assumptions, which rebel faction should I, as GM,
prompt them to join? Who, for example, would take the sponsor role in
'Sheep, Clouds, Thunder'? Elmalandti? Minaryth? Somebody else?