Strong genre is less important than the premise. Getting everyone on the same page is a pre-condition for any decent storytelling. If you want to tell a heart-rending tale about a clan where all the men are slain so Ernaldans must paintstakingly do all the work to keep the children alive before the chill comes (you wimp...) and I just want to stab people in the groin with my bronze sword + Bladesharp 4 ("motherfucker!") then we are never going to have fun - regardless of whether you call it Narrativist, Simulationist, or Tedious.
Glorantha isn't a genre or a premise, its a medium.
You can find different genres and different premises inside that medium, but just saying "Oh yeah Glorantha" isn't a sufficient prepartion for *any* game in my opinion. Glorantha is too big, too rich, and too many things to too many people to be a handy descriptor anymore.
-- John Machin "Nothing is more beautiful than to know the All." - Athanasius Kircher, 'The Great Art of Knowledge'.
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