Re: multiplayer

From: KYER, JEFFREY <jeff.kyer_at_...>
Date: Thu, 13 Jan 2000 09:03:46 -0500

Martin Crim wrote:
>
> From: Martin Crim <MCrim_at_...>
>
> At 03:19 PM 1/12/2000 EST, Kmnellist_at_... wrote:
> > I had thought that the multiplayer concept was to do with each player
> >controlling a clan, which is quite different from each player controlling a
> >ring member. The question I would have about a multi ring member would be
> how
> >do the different agendas of each noble get represented, and therefore how do
> >players playing those leaders get to either 'win' or 'lose' in relation to
> >the other players?
>
> Similar to the board games Junta and Kremlin, the Machiavellian cooperation
> games that border on roleplaying. In Junta, you win by having your family
> end the game with the most money in your Swiss bank account. I forget the
> victory conditions for Kremlin, but it had to do with getting the
> functionaries you control in the top spot the longest. Translated into
> KoDP terms, that means either a point system or a simple tracking of how
> many years you controlled the chief/king (and possibly other ring members).
> Frankly, I'd just play it for fun, not a victory, though.
>
> --Martin

That might be an interesting way to do it. I'd be interested in trying to figure a way to get the game to repeat to a nother screen. Almost requires an IRC channel to allow typed communication. Very hard to do. Separate clans might work as well, though one would be locked to someone else's turn speed (and vice versa)

Junta.... ahh... that takes me back to days of Student Riots, Peasant Revolts and Robbing the Treasury. Happy days indeed.

As I said earlier, we play as a group, not to win but as a clan ring. Sort of a multiple personality disorder Clan Wytr. Last night, we managed to win a war with the Beast Folk. For the moment, at least. I'm sure Ironhoof is going to show up and use us as hoof liniment.

Much fun. Much beer. Much giggles.

Jeff Kyer
Moderator

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