>
> 4. The Relations screen tells you the allies and
> feuding clans of all the
> other clans. This is something that people *would*
> know in this type of
> clan-based society.
I'm torn on this personally. It some ways it would be
nice, but also it would be an awful lot of information
to display, not to mention for the game to track. I
have doubts as to whether it constantly tracks the
other tribes in that level of detail, or whether it
uses a simulator to keep them at appropriate levels of
development and conflict.
My personal wish list is:
1) Have the tribe-making negotiations have more effect
on play afterwards. You often let certain other
tribes permanently hold certain seats on the tribal
ring, yet you never know how many seats you hold, or
who voted for or against you. And when other clans
promise to to provide weaponthanes, either they
appeared and I never noticed, or they never showed
up....basically, I'd like a little more detail on
tribal politics.
2) Similarly, I'd like to know all of what is in our tribal regalian!
3) A fix for the sheep lock problem. I understand that worrying about sheep is a little below the dignity of kings, but if the game gives you problems for becoming short on sheep, it should offer some sort of solution too. Even if it is just an event, similar to the ones that happen when you are short of farmers or weaponthanes ("Your crafters come to you, saying that without more sheep soon there will not be enough wool to clothe the clan. What do you do? 1) sacrifice to Nevala (sheep goddess), 2) send your trader out to buy sheep right now (triggers selection of how many goods & cattle to trade), 3) authorize your traders to start trading for more sheep when they are doing other transactions in the future, 4) ignore them) Or possibly, much the way Harst provides Spare Grain for Issaries, Nevala could provide sheep blessing through Uralda?
--Bryan
>
> --Martin
>
Powered by hypermail