Re: tribal promises; FAQ

From: David Dunham <david_at_...>
Date: Tue, 15 Feb 2000 08:37:38 -0800


> Have the tribe-making negotiations have more effect
> on play afterwards. ... when other clans
> promise to to provide weaponthanes, either they
> appeared and I never noticed, or they never showed
> up...

You never noticed -- the code is there.

Almost all of the promises (i.e. giving magic) are in fact part of the economic model.

Bruce compiled an extensive FAQ!

> On the first screen of the game, press 'o' (for Opal, the game's
> code name during development). To quote David Dunham, the
> producer: "All the starting advisors are from the development team,
> others are among the available leaders, and one other makes an
> appearance within a few seasons." [I've never been able to get this
> to work; just what is supposed to happen? If I press 'o' on the
> opening screen, the tutorial starts.]

The "Tutorial" button lights up, but it's not a tutorial game, and you will see Robin Laws before too long.

(BTW, pretzel-shift-3 saves the screen as a PICT file on a Macintosh, which is generally more useful than putting it on the clipboard.)

> - Named areas are the most dangerous.

Not in terms of mysteriously lost exploring parties, though they may have their own dangers.

> Shrine: Ancestors, Barntar, Maran Gor, Odayla, Vinga

I thought Odayla temples were possible (I know we have an illo).

> Wait for your old ones to die; youngsters will be along in a season
> or two. Note that only deaths due to old age have this effect.

No, if you piss off the dwarfs and they come by and shoot half your ring members, that would count too.

> I think that one treasure, in particular, will only appear in a troll-enemy
> game [the iron spike].

Nah, you can get it in any game (though it's not as useful if you don't hate trolls).

Let us know when there's an FAQ to link to!

David Dunham     A Sharp     david_at_...
Voice/Fax: 206 783 7404     http://a-sharp.com
Efficiency is intelligent laziness.

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