There's one "now" (in the 1300's) too. Or at least, in all of the games I've seen.
I agree with someone's suggestion of an adoption ceremony. Clearly, the concept of "ancestor" is not biological but social. This is not unknown around the world. I read a quite good fantasy novel set in China (can't recall title, alas) where the protagonist was searching for the spirit of her father's wife, who was the protagonist's social mother.
BUT,
I disagree with the theory that god-talkers are just called by the gods and
there's nothing we can do about it. We clans tell the gods all the time
what we need and they sometimes deliver. Why not be able to sacrifice to
Elmal, say, and ask for a god-talker? Isn't that as reasonable as getting
one of his blessings? Or recruit, the way one tries to recruit other
specialists, with a possibility of failure. Either way, I see it consuming
an action, possibly involving a sacrifice. Heck, an event where you had
the option to sacrifice and get some more god-talkers would be an
improvement over the haphazard but gradual decline in the numbers of
god-talkers. (Eonislara says that we are dangerously short of god-talkers.
"Soon, we may not be able to form a ring represeting seven different gods
any more!" Do you:
I don't see how that gradual decline in nobles is a feature; frankly, it's a bug, and I'm trying to suggest some solutions that might be technically workable and maybe get into the next version (if there IS one).
--Martin
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