Re: Multi-player KODP

From: KYER, JEFFREY <jeff.kyer_at_...>
Date: Fri, 18 Feb 2000 15:08:56 -0500

"Devore, Ernest L" wrote:
>
> From: "Devore, Ernest L" <edevore_at_...>
>
> It would be a pain. A HUGE pain. However, I think the engine to KODP is
> pretty amiable to being converted to multiplayer. I'd be surprised if A#
> didn't include it in the next selling version. After all... it's really just
> text and numbers with pretty pictures displayed. There's no graphic engine
> required, no specialized model rendering, etc. As much as I love this game
> (and I don't think I'm alone here), it's really impressive that A# came up
> with something SO simplistic that works SO well.
>
> MUD is a generic term though... used for any game that runs off telnet. So
> do your brainstorming... think... what could we come up with to amuse
> ourselves until A# gets around to a multiplayer version? :)
>

Good call. I just get twitchy around Mu*'s. Once, long ago, I was on TinyMud... And then on Islandia. But the thought of playing KODP that way is... hmnmm...

OrlanthMuck.... Hurm. (thoughtful look into space)

Jeff

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