Re: Visualizing (was Re: when do I get the windlord?)

From: Martin Crim <mcrim_at_...>
Date: Thu, 02 Mar 2000 14:40:54 -0500


At 11:11 AM 03/02/2000 -0800, Bryan Thexton wrote:
>From: Bryan Thexton <bethexton_at_...>
>
>Here is my take on the tula stealing game. ***

Generally agree, and like your view on this this.

>The only reason you have a
>chance at all of defeating them on their home turf is
>the factor of surprise.

That, and the fact that our clan rules and the enemy stinks.

>In general, your magic will be strongest on your home
>ground, and so will theirs. This is the ground their
>ancestors know,

Actually, not. Remember you just moved here a few years ago.

>I figure
>that part of the reason you can only take two major
>actions per season is that to project your clans magic
>to protect warriors, explorers, traders, or
>what-have-you outside your tula, even briefly, takes
>extensive ceremonial preparation.

Except that events sometimes give you an extra action.

>This would also make a decent explanation of why you
>can't fight your way through a blocking clan to get at
>another one. Not only are you not magically equipped
>for two battles, probably your ceremonies name your
>enemy, so attacking anyone else would again be without
>the benefit of magic, and as soon as you showed up at
>their doorstep looking to cross and they decided they
>might not let you, they would have started their
>ceremonies, just in case.

That's probably exactly right.

Thanks!

--Martin

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