Re: seizing land; ceremonies; heroic combats

From: David Dunham <david_at_...>
Date: Fri, 3 Mar 2000 11:02:40 -0800


Martin Crim wrote

>Another thing I'm trying to visualize is taking another clan's land. I
>have killed or wounded every defender yet they have refused to yield the
>land. Obviously, this is something that entails magic, law, and military
>force. But what does it look like when you've got these wounded guys
>saying "hell no, we won't go" and my healthy victorious army can't just a)
>slay them out of hand or b) throw their sorry butts off our new property?

Must be the crying women and babies.

Or the hostile land spirits raising the hair on the back of your warriors' necks.

To the Orlanthi, claiming land is a magical ritual (it's illustrated in the beginning of the game).

Jeff Kyer wrote

>I had forgotten about those little Law marked stones
>that appear throught the artwork. And, of course, if you can't set up
>yoru boundary stones, then the opposing clan can just toss them into the
>river.

Yup. Boundary stones are crucial. It seems that you can move one or two of them short distances (this sort of thing is always tempting to a carl on the border), but to completely de-boundary another tula is a big deal.

Bryan Thexton wrote

>I figure that part of the reason you can only take two major
>actions per season is that to project your clans magic
>to protect warriors, explorers, traders, or
>what-have-you outside your tula, even briefly, takes
>extensive ceremonial preparation.

Yes, there are indeed ceremonies that accompany all these actions. We chose not to portray them, but perhaps we should have mentioned their existence (even though they don't directly impact game play).

>This would also make a decent explanation of why you
>can't fight your way through a blocking clan to get at
>another one. Not only are you not magically equipped
>for two battles, probably your ceremonies name your
>enemy, so attacking anyone else would again be without
>the benefit of magic, and as soon as you showed up at
>their doorstep looking to cross and they decided they
>might not let you, they would have started their
>ceremonies, just in case.

Yup.

Martin again:

>I get the distinct impression this windlord I'm facing is an outsider who
>has come to fight for my enemies. He isn't there the other times I attack
>them, for one thing. Also, the way the dialogue box is worded makes me
>think he's akin to the wandering windlords who come bumming around the tula.

That wasn't our intent -- the idea is that before this battle, the other clan has done special preparations to help pump up one of their guys. And/or it's just his day. Or for once he's not exploring or on a mission to extort tribute from another clan.

Don't forget that heroic characters sometimes come and go (example: Kallyr).

> >When you have the option "Use his own magic to vault and meet
> ><flyboy> in mid-air." surely the other clan calls your hero a
> >windlord.
>
>Ah, that'd be nice... if I had an Orlanthi godtalker.

Your options do depend on the leader who is closest to the action.

> >Sorry if our attempt to throw in a little Gloranthan color ended up
> >being confusing.
>
>It's not confusing; but if my guys are doing cool stuff like that in combat
>I'd like to hear about it. On rare occasions I get messages like <so and
>so> did the <x> feat. Maybe I need someone Heroic in combat?

Yes, Heroic skills do increase the odds of this happening.

David Dunham     A Sharp     david_at_...
Voice/Fax: 206 783 7404     http://a-sharp.com
Efficiency is intelligent laziness.

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