Re: Early turn problems

From: Bryan Thexton <bethexton_at_...>
Date: Tue, 4 Apr 2000 12:59:59 -0700 (PDT)


Some games just don't seem viable. Like getting the "we saw a fence knocked down and our tula covered in strangers" omens, and then also getting a flood in your first year, then getting hit by a devestating horse nomad raid and very poor harvests in your second year.....but that was on hard. Bad luck to have such a tough start on the easy level.

By the way, every clan starts knowing one heroquest--to your main deity. So you didn't have to sacrifice for all those mysteries.

Actually, I often choose to heroquest on my second turn. If we succeed, it can make a huge difference in the early success of the clan.

--Bryan


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