> >Is simply having a lot of clan magic a "good thing" in general, even if
> >unspent?
>
>Yes. (I think this is even in the manual...) They can be considered
>to represent your luck in general. Which is why they go down in
>certain scenes (you use up your luck).
The manual says this in regard specifically to heroquests, but not in regard to the overall game (as far as I can find.)
> >One of the few things I would like added to the game
> >is something that let you take an active role in
> >lowering bandit activity.
>
>Distant exploration has a chance of reducing banditry threat -- the
>idea being your explorers root out some bandit hideouts.
>
>Your own tula is patrolled so it's not where bandits would choose to live.
Oh! We'd thought local patrols helped - hadn't though it through.
>I'm glad someone pays attention to the reminders, we did try to put
>explanatory stuff like this in them.
We certainly appreciate them!
Powered by hypermail