Re: enemies, ducks, and treasures

From: dharper_at_...
Date: Fri, 26 Jan 2001 14:37:41 -0500 (EST)


Quoting Bryan Thexton <bethexton_at_...>:

> The brief background on the trolls is as follows: They
> were darkness creatures, forced to the surface world
> during the great darkness, as they couldn't stand the
> light that Yelm shed in the underworld after Orlanth
> killed him (read the lightbringers quest background to
> put together the timeline here).

<snip long, tragic history>

Geez, now I feel even sorrier for them.

I was just not killing them because they seemed to be reasonable people - they weren't killing out of malice, could be friendly when approached with gifts and kind words, and even went out of their way to avoid war when you get the Iron Spike. Cragspider, no matter how vile she may seem, is willing to let your explorers go half the time. At least they weren't vehemently opposed to the human settlements; at least they were willing to make friends.

Whenever I form a tribe, I refuse to accept obligations for the tribe to wipe out the beastfolk or trolls as part of a clan's demands. I'll do my best to get the clan in anyways, and I usually do it, too, if I'm friendly enough beforehand.

Actually, I do a lot of this kind of thing, trying very, very hard to get the clans to agree to sensible things and not to make outrageous demands, to try and actually agree to things that I think will have long-term benefits, like paying for people to read or to escort caravans. And what happens? The game ignores all my hard work, putting in events that shouldn't have happened and almost never making reference to the agreements. As far as I can tell, they're just there to make it easier or harder at the clan-making dance, and frankly, my leaders are usually so charismatic and my clan so wealthy it doesn't matter.

Dave



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