Re: enemies, ducks, and treasures

From: joe_at_...
Date: Mon, 29 Jan 2001 14:59:08 -0000

> I also wonder what advantage moving "as many carls as possible" into
> crafters will do, since your council will inform you that above a
> certain (quite small) number, additional crafters adds nothing to
> goods.

Goods seem to have to be traded away before making a profit.

Lately I have taken to assign only 20 to 30 crafters, and rather hasten to build up the Issaries temple.

Taking captives usually pays best for accumulating wealth. The Wyrm's horde usually finances my stone wall (I prefer to send the trickster, which has failed me only once this far when the Wyrm taught my trickster how really to cheat at gambling...)

> Interesting: I've never found more than 2 (once, 3) special goods in
> my tula in a game.

In long long games, I usually find them all. At least after I have enlarged the tula at the cost of a few neighbours... It is good that giving away part of the tula to split-off clans doesn't affect found resources.

> I'm inclined to think the value of special materials in the tula is
> determined when your explorer intially reports back to the council.

From my experience, it simply is a matter of skill and luck until the resources are found. Same for treasures, stone rings etc. Sacrificing to Ancestral divination about the land might help...  

> Agreed, though I'm chary with horses as gifts to clans who don't
> like mine, especially if I'm running a peaceful clan.

Gifting away horses still makes sense - the raiders will deliver them back, as long as your defenses are strong. In times of prosperity and strength, being raided often can actually be profitable for your clan, Earthblood, strong fortifications and Grey Net combined...

> The last thing my
> people need is a raid by clans using their own former horses. I'm
> also willing to trade cows when my numbers grow very high (who needs
> 1200 cows, after all?), and they're greatly appreciated, especially
> by the more impoverished clans.

I try to hold on to 1800 cows in my megalomaniac games (along with those 2000+ food and some 1000 goods, around the year 1380). This makes economy mostly a question of raiding, and only the Praxians or Beastmen will be able to destroy you without much forewarning.

(I wonder: has anybody as player clan ever been wiped out by Ethilrist?)

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