So here's my question: what counts as a narrow or wide benefit on the Issaries quest? Is there a particular choice you are mythically supposed to pick on this occasion of the founding of the town?
While I'm at it, does the hero (the one who throws a clan leader into a wall if you refuse him) seeking support in a quest to mythically overcome Orlanthi differences ever succeed, or does he always just burn magic points if you give in to his demands?
And, David, I just wanted to say, having just won for the first time with a queen, KoDP has the absolute coolest ending of any game I have ever played. It's so satisfying to see the narrative of Dragon Pass's flourishing after you win, especially after you've completed a gruelling game on Hard!
Regards,
Joshua Mosher
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