From: Alexander G. M. Smith <agmsmith_at_...>
Date: Fri, 03 Jan 2003 15:01:06 -0500 EST
bryan_j_maloney wrote on Fri, 03 Jan 2003 19:21:57 -0000:
> "King of Dragon Pass has an infinite number of polygons, > after all. Of course we trade off for frame rate." > > Love it! Love it!
And it only needs to meet the exceedingly tough frame rate
of one frame fifteen minutes (while reading the myths - few
other games have you sitting there reading and taking notes,
other than perhaps Zork).