> Date: Sat, 18 Jan 2003 10:36:05 -0800
> From: David Dunham <david_at_...>
> Subject: Re: Web Based Sequel / Expansion
>
> Kent
>
> > Yeah, lag has not been of major factor for years. I can personally
vouch for
> > that fact, seeing that I switch from playing Ultima Online and
EverQuest by
> > godly cable connection to a horrible 32k modem dial-up connection.
>
> Neither of those are web games. They are online games with custom
> clients, which don't even run on all platforms (though EverQuest is
> finally coming to Mac).
>
Neither is KoDP going to be a web game or been develop as such. It is an
online game with custom client, which will run on "all" platforms (as Alex
had already pointed it out, that its just button roll-over, as most are done
server-sider). Although I do admit I know nothing about those technical
details. I figure that the heart-ache was too much for you, and you still
has not gone over the sadness. You always think from your Mac-background
anyway, just like I have a Mac-phobia (I will not touch it even with a pole
=).
> > I am sure David have put a lot of thought into this, and in fact had
almost
> > give the go to the project.
>
> In general, online games are significantly more expensive to develop.
> And the successful ones all have a boxed component in the stores.
> --
Aye, the investment to get it started might, in fact, cost more than the
original version. I understand that's the reason why Origin removed the idea
of ever getting more Worlds of Ultima games out. Such a pity, as Savage
Empire and Martian Dreams has garner critical reviews, yet cant beat the
main series in sales.
> David Dunham A Sharp david_at_...
> Voice/Fax: 206 783 7404 http://a-sharp.com
> Spare no expense to make everything as economical as possible --Samuel
Goldwyn
>
Kent, always striving to keep the dream alive. Otherwise, who will? _at_,-p