> Figure out how to eliminate the crunch mode in game production. 8)
While those who had to work for me might disagree, I think we didn't really end up in an awful death march to finish the game.
> Develop a better model for game publishing so that games like KoDP don't
> wind up as cult unknowns. 8)
That would sure be useful!
> On a more serious note behind those, lots of people complain that the
> business model for game development -> publishing -> retail is a
> mess. There's probably something to be gained in examining it.
Isn't this the same as the previous? (Remember, a game like KoDP is 450 MB so it pretty much has to be on a CD, in other words a physical product. Despite all its flaws, retail is still a very popular way for people to obtain physical products. Probably right behind gift-receiving.)
-- David Dunham A Sharp david_at_... Voice/Fax: 206 783 7404 http://a-sharp.com Spare no expense to make everything as economical as possible --Samuel Goldwyn
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