wrote:
> --- In KingOfDragonPass_at_yahoogroups.com, "skittles0316"
> <alavonne_at_s...> wrote:
> > --- In KingOfDragonPass_at_yahoogroups.com, "skittles0316"
> > <alavonne_at_s...> wrote:
> >
> > Oh yea the addresses for the treasures are "Integer 2 bytes" so
> you
> > can delete the ones that are not. That should help eliminate the
> 30-
> > 40 addresses that are not the treasures. Also email me and let
me
> > know if this worked for you Its:
> > [hollc_at_s...]
>
> PHWOAAARRR *goes back to learning hex.. been so long since we need
> to search for those strings from dos games days hehe* THANKS (even
> Dominions2 that is claimed to be cheat-proof is easily modifiable
> using hex edit har har)
Ah but there are TWO cheat checks in the executable that check your
Pretender's stats. If they are two high BAM you get hit. Fortunately
someone in thier forums already removed the protection for me saving
me the trouble :P EVERYTHING in that game has to be trained using
softice a assembly due to all the damn STRANGENESS they went to
trying to discourage cheating.
I am working on a little trainer but as I am only just now truly
learning ASM. Anyway making your own little training table with
Artmoney for KoPD is a piece of cake. You need very little hex
knowledge. Let me know how it works out for you.