>So even after four years, I'm finding new things, and managing to do
>new things. It is really a shame that this game never appealed to a
>wider audience, because there is really an incredible amount of depth
>and richness to it.
>
>--Bryan
I think it's terribly unfortunate that nobody was able to leverage the system A# built for dragon pass into other mythos. The game was really a gloranthian labor of love and it shines through in several places.
I have a short list of games that I expect I will still be able to play in 10 years. KODP is on that list.
dfs
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