> *** WARNING! Long and politely opinionated. You may want to skip! ***
>
>
I'm glad I didn't skip. Thanks for putting into words what I was
feeling. I guess after reading that I finally found the words to
express my take on it: What was expressed was not a compelling
business case. I happen to work in a high tech start up, my second
such company actually, and I've learned the incredible difference
between the enthusiastic "this would be so cool of course it would
sell!" and a proper business case.
I don't know squat about game publishing, but I'm pretty sure Dave and co looked at it quite a bit, and if they saw a reasonable chance to take some of the existing work and turn it into something that would actually make a profit, I'm sure they'd do it. Not that people shouldn't suggest what they perceive as opportunities, but unless you have a lot of analysis and research behind you, it would be more reasonable to say something like "This is something that would be cool and/or this is something that has worked for some other game, and wouldn't it be nice if it were feasible for A-Sharp as well?" Rather than "A-Sharp should do this, it would work really well."
--Bryan
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