Saving

From: Bryan Maloney <slimehoo_at_...>
Date: Tue, 04 Jan 2005 04:54:52 -0000

> To stretch out games without much content? Guess that's why you
were able
> to design in saving so easily :-)

The one-step save is one of my favorite buttonology features of KoDP.

PS: I still have fun once in a while telling people about the game. The facet-mongers really boggle when I tell them that the resolution is near-infinite, but the frame rate is about one per five minutes.

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