My wishlist is for someone to round up the funding for a new game...
>Another aspect is big, BIG clan. when a clan's population is over
>4000, for example, I would like my number of nobles increase compare
>to before.
Really this is a bug, and your clan should never get that big. That's just not an Orlanthi clan, it's an ungovernable mob.
>more branching events. Those feuds between traders, Urox warriors,
>or neighbours... should be a bit more branching.
Round up even more funding please. These tend to be expensive, in that you have to create a lot of branched scenes that people won't see. And all require testing.
>The option to dispose of our current King/Queen. I mean, sending off
>those nobles toward troll lands or bull lands is fine and good, but
>the King/Queen wont go out carelessly like that. And sabotaging
>tribe's mood is too long. There should be a way to kill him/her nice
>and quick.
Assuming you're not talking about your own clan, that makes sense.
-- David Dunham A Sharp, LLC +1 206 783 7404 The Opal outliner is now available! <http://a-sharp.com/opal/>
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