>Will the source code for KoDP ever be opened up to the public? I
>suspect not, since I expect a game like this still sees a trickle of
>sales; for one, I showed the game to a friend who rushed off to get
>his own copy.
You can't compile KoDP without mTropolis header files. So there's not a lot of point to it.
(Ignoring all the other issues, like the fact that it uses IDEs from the late 90s, so you probably couldn't compile it anyway.)
>Seeing the Opal scripts would answer a multitude of questions I'm
>sure a lot of us here have about the game. I'd be fascinated to see
>the things which were taken into account when deciding the results.
>What always amazed me about the game was that you could have the
>same event, but it would play out differently based on different
>factors. Made the 800(?) events seem like thousands.
You saw the sample scene?
-- David Dunham A Sharp, LLC Voice/Fax: 206 783 7404 http://a-sharp.com Efficiency is intelligent laziness.
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