Speaking conservatively, this is bloody fantastic.
But I thought that the KoDP code base was almost completely obsolete? Does it mean you basically had to rewrite the engine from scratch?
If that is indeed the case, may I (very fervently) suggest that you design the new engine in a way that may be easily ported to other platforms? Or better yet, make it cross-platform. iPhone is all the hype now, but web-based apps are the true future! KoDP's engine is simple enough that it should have no problem running on Firefox 4 and Safari 6.
>
> Now that would be awesome, very awesome indeed.
>
> Be interesting to see how you recreate the UI to fit the small screen
> & work with the multi-touch interface. Also hope you do an enhanced
> iPad version, not that I own one of those yet - but I may do by the
> time it's released...
>
> May Lhankor Mhy bless your coding :-)
>
> On 12 August 2010 16:33, David Dunham <david_at_...> wrote:
> > A Sharp will be creating King of Dragon Pass, the storytelling strategy game, as an app for iPhone and iPod touch!
> > We can't give a specific timetable for release, but are hoping to submit it to the App Store in late 2010. Right now, the basic game engine works, and you can play many of the interactive scenes. However, the vast majority of the user interface still needs to be recreated.
> >
> > Our goal is to keep King of Dragon Pass's unique stories and basic game play, but simplify things where possible.
> >
> > Follow us on Twitter (_at_KingDragonPass) for updates.
> >
> > See http://a-sharp.com/kodp/ios/ for screen shots and more details.
> >
> > David Dunham http://a-sharp.com Twitter: _at_ASharpLLC
> >
> >
> >
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