I never use it.
> I'm also seriously debating removing "Seize their land," because it works less well. I know some players like it, but KoDP was not designed to be a "conquer the map" type of game, and succeeding with this objective more than once or twice can get wonky.
If you remove it, then are you also going to drive players to always take the largest possible tula, since the territory cannot be lost and no more can be gained? (In my (stickpicker!) experience, bigger tula = more land for economics = more food/cattle/goods = more capability to deal with events.)
-- James Sterrett james.sterrett_at_...
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