> I'm also seriously debating removing "Seize their land," because it works less well. I know some players like it, but KoDP was not designed to be a "conquer the map" type of game, and succeeding with this objective more than once or twice can get wonky.
As a player, I've used it occasionally when I feel like being a real
warlike, war clan. Would hate to see this option disappear.
From a designer/developer point of view, I'd add a lesson I learnt at one point: don't try to dictate to players how they should play your game. They will usually not appreciate it.
Regards,
Michael A.
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