>
> On 9/5/2010 12:12 AM, David Dunham wrote:
> >
> > I'm also seriously debating removing "Seize their land," because it works less well. I know some players like it, but KoDP was not designed to be a "conquer the map" type of game, and succeeding with this objective more than once or twice can get wonky.
> As a player, I've used it occasionally when I feel like being a real
> warlike, war clan. Would hate to see this option disappear.
>
> From a designer/developer point of view, I'd add a lesson I learnt at
> one point: don't try to dictate to players how they should play your
> game. They will usually not appreciate it.
>
> Regards,
>
> Michael A.
>
You're right!Seize the land is usefull when you have an enemy clan next to you and want it to move and have allied clans around you to tell you when the enemies are aproaching.And also for the fun of it.