Re: What's the hardest part?

From: Kaj Sotala <xuenay_at_...>
Date: Thu, 20 Jan 2011 17:22:25 +0200


I found that the very hardest part was always in getting the food to last for the whole tribe in the beginning. I'd perform the Ernalda Feeds the Tribe heroquest as soon as possible, and after that things got considerably easier.

On Thu, Jan 20, 2011 at 4:21 PM, Bryan Thexton <bethexton_at_...> wrote:
>
>
>
> In all honesty, I think the hardest part is the first yeras of any clan, where you are very vulnerable and don't have much in place.  Over time things get easier.
>
> This is the opposite of how most modern games are built, I think....they deliberately start easy, then make it harder as you gain experience.  But the game is modeling a particular situation, which would make it odd if it were too easy early on.  I suppose this could be finagled, but it might seem a bit artificial:
>
> - always have one elderly ring member of your main cult who has excellent or better leadership and renowned in another appropriate ability.
> - start with a treasure that reduces wounds when fighting on your tula, but it breaks down after a few years.  Or an event offering the same sort of thing for a few years.
> - trigger an event, such that if your weaponthanes drop too low, a few fighters from your old clan show up to join you.
>
> Having said that, there are some things you can take advantage of early, if you know to do so (find the dragon and take appropriate action, go and hopefully steal the dragonnewt statue, explore kero finn then tell another clan about it to get that boost of magic....then do your first heroquest with the magic still in the bank).
>
> --- On Thu, 1/20/11, David Dunham <david_at_...> wrote:
>
> From: David Dunham <david_at_...>
> Subject: What's the hardest part?
> To: KingOfDragonPass_at_yahoogroups.com
> Received: Thursday, January 20, 2011, 1:18 AM
>
>
>
> A common comment about KoDP is that it's too hard. One factor is of course that the difficulty labels weren't very accurate, and people played on a harder level than they realized. But in fixing that, I'm wondering what in particular makes the game hard. Food? Cattle? Goods? (Heroquests are intentionally hard, though perhaps some could be easier.)
>
> BTW, if you haven't seen the new UI at <http://kingofdragonpass.blogspot.com/>, check it out!
>
> David Dunham http://a-sharp.com Twitter: _at_KingDragonPass
>
> [Non-text portions of this message have been removed]
>
>

Powered by hypermail