Re: What's the hardest part?

From: David Dunham <david_at_...>
Date: Mon, 24 Jan 2011 08:29:38 -0800


Thanks for the discussion. I'm not hearing a clear consensus on the part that's hardest to master, but this is probably something to approach on several fronts.

> The second biggest problem for inexperienced players is the need to
> keep telling weaponthanes to keep watch.

This at least won't be a problem any more.

> But then I'm not sure where you stand on adding new events... have you decided for or against it?

New events are good (and one is complete already). New artwork is not.

David Dunham http://a-sharp.com Twitter: _at_KingDragonPass

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