Re: To dig up an old question.....any chance of an Android port?

From: James Casey <waferthinninja_at_...>
Date: Mon, 10 Sep 2012 14:49:47 +0100


I think the whole "Android users won't pay for apps" thing is a myth that is no longer true. At least not *wholly* true, and in particular doesn't apply to KoDP. There is anecdotal evidence both supporting and contradicting the myth, but I don't think any of it necessarily applies to KoDP, a quality product with no direct competitor. Not sure this group is the place to discuss it though, I can see it heading off topic very quickly.

It strikes me that the project has "Kickstarter" written all over it. You could set a generous pledge target such that you can't lose. If you don't reach the target, you just don't go ahead. If you do, you've basically got a bunch of preorders each of whom has happily paid at least the iPhone app price, and you can still carry on selling it afterwards. If you threw in "stretch goals" to add new content to both versions, you might even get Apple users supporting the project.

I don't think I would personally outsource a Kickstarter project though, so this is really just if you need some level of guaranteed return in order to take on the work yourselves.

I realise I am probably just wishing out loud though; there is obviously still a lot of effort involved, and if David et al would rather be working on something else then its not going to happen even if the numbers work out.

While we are wishing out loud.... I'm sure we'd all shut up about Android if you Kickstarter KoDP2 on any platform. Hell I'd even buy an iPad for that ;)

Cheers
James

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