It strikes me that the project has "Kickstarter" written all over it. You could set a generous pledge target such that you can't lose. If you don't reach the target, you just don't go ahead. If you do, you've basically got a bunch of preorders each of whom has happily paid at least the iPhone app price, and you can still carry on selling it afterwards. If you threw in "stretch goals" to add new content to both versions, you might even get Apple users supporting the project.
I don't think I would personally outsource a Kickstarter project though, so this is really just if you need some level of guaranteed return in order to take on the work yourselves.
I realise I am probably just wishing out loud though; there is obviously still a lot of effort involved, and if David et al would rather be working on something else then its not going to happen even if the numbers work out.
While we are wishing out loud.... I'm sure we'd all shut up about Android if you Kickstarter KoDP2 on any platform. Hell I'd even buy an iPad for that ;)
Cheers
James
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