You might be right about the technology (I have recently programmed a HTML5 kinda game).
However, how can David ensure a revenue stream unless it is an online game rather than standalone? I cannot think of any other way to secure it against rampant priacy
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> I've suggested this a while ago, and I still believes this to be the case:
> KoDP is better suited to porting to HTML5 than most games out there. There's really no reason KoDP should be tied to any platform.