Re: Re: To dig up an old question.....any chance of an Android port?

From: Michael Akinde <michael.yahoo_at_...>
Date: Sun, 16 Sep 2012 00:04:15 +0200


Hi,

Android still isn't close to as "profitable" for most apps as IOS is, and I very much doubt that KODP would be the exception that proves the rule. That being said, it is entirely possible to create a profitable app on Android, if one targets the app specifically at the users in the Android marketspace (instead of porting from IOS and expecting Google Play to be the same as the App store).

Android and Kickstarter don't work well together at the moment, for the simple reason that it is not currently possible for a developer/publisher to gift copies of their Android game on Google Play to users. Of course, the developer can make a download of the apk available, but that leaves the users stuck without updates and bug fixes (except as continually made available for download by the developer). The latter is not the kind of solution one really wants for a couple of thousand users.

Regards,

Michael A.

On 10.09.2012 15:49, James Casey wrote:
> I think the whole "Android users won't pay for apps" thing is a myth that
> is no longer true. At least not *wholly* true, and in particular doesn't
> apply to KoDP. There is anecdotal evidence both supporting and
> contradicting the myth, but I don't think any of it necessarily applies to
> KoDP, a quality product with no direct competitor. Not sure this group is
> the place to discuss it though, I can see it heading off topic very quickly.
>
> It strikes me that the project has "Kickstarter" written all over it. You
> could set a generous pledge target such that you can't lose. If you don't
> reach the target, you just don't go ahead. If you do, you've basically got
> a bunch of preorders each of whom has happily paid at least the iPhone app
> price, and you can still carry on selling it afterwards. If you threw in
> "stretch goals" to add new content to both versions, you might even get
> Apple users supporting the project.
>
> I don't think I would personally outsource a Kickstarter project though, so
> this is really just if you need some level of guaranteed return in order to
> take on the work yourselves.
>
> I realise I am probably just wishing out loud though; there is obviously
> still a lot of effort involved, and if David et al would rather be working
> on something else then its not going to happen even if the numbers work
> out.
>
> While we are wishing out loud.... I'm sure we'd all shut up about Android
> if you Kickstarter KoDP2 on any platform. Hell I'd even buy an iPad for
> that ;)
>
> Cheers
> James
>
>
> [Non-text portions of this message have been removed]
>
>
>
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