From: owner-runequest-rules@ (RuneQuest-Rules-Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest-Rules-Digest V1 #5 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest-Rules-Digest Sunday, January 25 1998 Volume 01 : Number 005 RuneQuest is a trademark of Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Who made who? [RQ-RULES] NPC: Vincent Cordoba [RQ-RULES] INT Training RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Sun, 25 Jan 1998 00:53:02 +0200 (EET) From: Pasanen Panu Subject: [RQ-RULES] Who made who? I've been into roleplaying since 1990, so I'm a relative newbie. Glorantha has been around four years, and I consider myself quite enthusiastic. Other games have come and gone, too.. Well, I GM almost all the time, but now I finally have the change to play a Gloranthan character too. And I dislike rules - mostly. Panu Pasanen. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 25 Jan 1998 10:26:48 -0500 From: Tal Meta Subject: [RQ-RULES] NPC: Vincent Cordoba The following is an NPC from a recent campaign, used as a continuing foil to the adventurers. Half the fun I had with this guy was continually keeping the group guessing as to his true intentions, and to whether or not he is enemy or friend. Vincent Cordoba - Human Sorcerer Age: 56 STR:25** CON:18 SIZ:15 INT:19 POW:23 DEX:19 APP:15 PRE:24/56 DMG Bonus: 1d6 Move: 7 Available MP: 79 Skills worth noting: Climb 67%, Dodge 50%, Ride 32%, Swim 58%, Fast Talk 73%, Sing 57%, Speak Own (Chola) 72%, Animal Lore 91%, Woodcarving 62%, Evaluate 72%, 1st Aid 52%, Human Lore 93%, Mineral Lore 62%, Mythos Lore 32%, Plant Lore 89%, R/W Chola 70%, World Lore 98%, Conceal 62%, Play Guitar 93%, Listen 62%, Scan 73%, Search 82%, Hide 63%, Sneak 71% Rapier 101%/98%, Fist 93%/79%, Kick 95%/, Grapple 75%/, Thrown Dagger 79%, Ceremony 126%, Enchant 89%, Summon 133%. Magic - Arts Known: Intensity, Range, Multispell, Accuracy, Ease, Hold, Permanence Spells Known: Animate Dead 107%, Attract Missiles 137%, Bless Sword 126%, Block Pagan 128%, Boost Damage 129%, Bridge 120%, Castback 125%, Cloak Vision 125%, Conceal Magic 83%, Dominate Horse 115%, Dominate POW Spirit 126%, Dominate INT Spirit 93%, Evoke Flame 109%, Evoke Lightning 113%, Fade 81%, Freshen Presence 119%, Neutralize Damage 100%, Neutralize Magic 146%, Palsy 101%, Phantom Sight 128%, Phantom Sound 104%, Phantom Touch 112%, Project Sight 105%, Project Touch 144%, Resist Damage 97%, Resist Magic 145%, Resist Psi 68%, Set Phase 73%, Skin of Life 127%, Suppress Pagan 103%, Suppress Psi 70%, Transform to Hawk 88%, Venom 132%, Call Deer (S), Magic Point Matrix (E), Spell Matrix (E), Summon POW Spirit (S), Summon INT Spirit (S) "Other" Spells Known: Summon Byakhee, Bind Byakhee, Create Gate. Vows taken: High Vow, Vessel, Lore mastery, Abjure Armor, Never Kill an Elf, Shun Tap Commonly Maintained Spells: Project Sight (R8), Boost Damage, Skin of Life, Resist Damage, Resist Psionics, Resist Magic, Reverse Missile, Caetback Held: Commonly Held Spell: Evoke Lightning 9, Accuracy 3, Multispell 3. **STR enchanted, other attributes trained. Possessions: Guitar (contains several spell matrices, MP matrices, binding enchantments, etc). Enchanted Rapier (effectively subtracts 1 from the user's strike rank to hit), numerous other rings, tatoos, etc. holding his magic. Vincent generally travels as a minstrel, preferring to hide the fact that he is an Adept. Has a weakness of good wines and exotic women, and has been known to charm his way into the houses of noblemen with his musical talents and to later steal away with their daughters (seldom for ransom, though). His familiars are varied; he usually maintains at least 2 herd-men, chosen as much for their good health as they are for close resemblance to Vincent himself; he often uses them as false trails away from himself, or as his won way of being in two places at once. Vincent is fascinated by secrets 'better left unknown'. and is actively involved in seeking greater knowledge. He is utterly pragmatic, and would rather find ways to make his enemies serve his ends than waste time dueling with them outright (i.e. setting two enemies into conflict with each other, occupying and weakening them simultaneously). (Several of Vincent's spells are either my own creations, those of Sandy Petersen, the folks on previous RQ Digests, or a gent by the name of Micheal DeWolfe, who wrote a series of articles on RQ sorcery for Dragon magazine back in 1988.) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 25 Jan 1998 10:32:12 -0500 From: Tal Meta Subject: [RQ-RULES] INT Training Has anyone else worked out a mechanic for training an adventurer's INT? The system our group used was allow a normal experience check whenever a character 'mastered' a skill for which no experience check box existed. The mastery had to be to the raw, unmodified skill (i.e. without adding the knowledge skill modifier). *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest-Rules-Digest V1 #5 *********************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.