From: owner-runequest-rules@ (RuneQuest-Rules-Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest-Rules-Digest V1 #25 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest-Rules-Digest Wednesday, March 4 1998 Volume 01 : Number 025 RuneQuest is a trademark of Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Target conditions Re: [RQ-RULES] Re: Warding,Detect v. CM & Spell Prices [RQ-RULES] Re: [RQ-rules] Warding, CM, ack. [RQ-RULES] Webpage Update [RQ-RULES] Illumination Re: [RQ-RULES] Re:Warding [RQ-RULES] Re: [RQ-rules] Warding, CM, ack. [RQ-RULES] Stormblade (2) and other things [RQ-RULES] Re: Detect v. CM Re: [RQ-RULES] Illumination Re: [RQ-RULES] Illumination Re: [RQ-RULES] weapon damages, Warding, Target Conditions Re: [RQ-RULES] Illumination, StormBlade 2 [RQ-RULES] RE: RuneQuest-Rules-Digest V1 #24 RE: [RQ-RULES] weapon damages, armor & hits RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Tue, 3 Mar 1998 13:34:10 -0500 From: Andrew Barton Subject: [RQ-RULES] Target conditions Newton Hughes asked what I reckon is one of the hard questions for any magic system: 'how does an enchantment know if the user or target meets its conditions?' There has to be a limit on this, or it would be easy to construct a universal divining enchantment by putting a light spell on a box, with the condition 'light goes on whenever there is a piece of paper in the box with a true statement written on it'. The rule I use is that an enchantment condition must depend on what the caster could perceive from the location of the enchantment. Maybe you allow free use of detection spells the caster knows, maybe you require these to be included in the enchantment. For divine spells, such as Warding or Find Enemy, I think the spell reacts in terms of what the god can perceive (and what the god thinks of as an enemy). Andrew *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 3 Mar 1998 11:32:28 -0800 (PST) From: jarold davis Subject: Re: [RQ-RULES] Re: Warding,Detect v. CM & Spell Prices I very much agree with Chris here: >Detects- eg Jimmi casts his Detect Cream Bun spell boosted by 5MP and wipes out the CM >protection of an entire half file of opponents. I think there are problems with the >relationship between CM and Detects. RQ2 had Detection Blank, which RQ3 seemed to try to keep by way of CM. But with Detect Cream Bun boosted by 5 MP able to knock down most opponent's CM in one fell swoop, that is way too powerful. Did RQ4 address this? I'm thinking of deleting that Detection block in RQ3 CM. Also, I believe Hughes suggested re: Warding - that the conditions of the Warding would trigger the defenses. Sort of sounds like a Detect Troll, or Detect not-Troll affect, again possibly blocked by the current RQ3 CM rules? Leon replied that if the Warding's Disruption didn't penetrate the CM then no detection. However, it seems the Warding has to think there's an enemy present to zap him with the Disrupt. In which case the Warding wouldn't see an intruder with enough CM up? Ack, I dunno, comments? Again, I may go back to the RQ2 style of CM and Detection Blank, for balance sake. Just seems to feel better. > RQ2 Spell Prices, Like Tal Meta wrote, 1000 L per point of spell seems to work well, though if the shaman/priest/spell teacher likes something the PC has and wants to barter, that can make for good role playing. JD *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 3 Mar 1998 11:32:36 -0800 (PST) From: jarold davis Subject: [RQ-RULES] Re: [RQ-rules] Warding, CM, ack. At 10:11 PM 3/2/98 -0500, Tal Meta wrote: > Since Warding is divine magic, perhaps some small >portion of the God in question (or some minion of theirs) watches over >the Warding to see what crosses it, and reacts appropriately. Missed this reply in writing my earlier post. I like this explanation a lot. Would make temple raids a lot riskier, which isn't a bad thing. Not sure if it makes temple raiding _too_ hard, though. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 3 Mar 1998 19:53:18 GMT From: "Nikk Effingham" Subject: [RQ-RULES] Webpage Update Yes, time again for another load of material to be added: * Arachne Solara's TOE * The Ritual of Mazoo's Defeat, a Vivamorti HeroQuest using the RQ rules * Nicholas Davison's Campaign set around the coast of Pamaltela * Liches in RuneQuest (complete with Thanatari overtones) * MORE revisions, added advantages etc.. to my character generation system to make it as complete and personalized as possible * Lineage notes and historical information for Otkorion * The StormWalk Road * Weather in Otkorion * Religious Convents within Otkorion Check it out soon!!!!! Nikk E. Nikk Effingham eng7nje@leeds.ac.uk http://www.geocities.com/TimesSquare/Lair/7556/ "If absolute power corrupts absolutely Where does that leave God?" -- George Daacon *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 3 Mar 1998 18:45:41 GMT From: "Nikk Effingham" Subject: [RQ-RULES] Illumination >Just wondering about something. If a priest or a rune lord is >illuminated and has an allied spirit. Is the spirit also >illumunated? No, but it can be Illuminated just like any other being. > Does the spirit know that its master/partner is >illuminated? Not innately, but the spirit will know that the Rune Lord is Iluminated if they start casting Fire magics if they're Storm priests, initiating themselves into weird chaos cults, or spend too much time with Riddlers and continually talk about their Illumination powers. Remember, sometimes Illuminates don't know they're Illuminated. > Will it let the priest do something which is against >the cult principles and/or morals? I think there's a division on this. I'd say that allied spirits don't really have a choice in the matter, just for MGF reasons. >Allied spirits are also at least initiates of the cult, so if it >knows that the priest is an illumanate, does it meen the god/goddess >also knows? I'd say that if the Illuminate returns to the god then, yes, the god would find out. But as Illuminates cannot be discovered by Divination and cannot be Excommunicated, the only way for a person to find this out from the God would be via HeroQuest. IMO. Nikk E. Nikk Effingham eng7nje@leeds.ac.uk http://www.geocities.com/TimesSquare/Lair/7556/ "If absolute power corrupts absolutely Where does that leave God?" -- George Daacon *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 3 Mar 1998 15:40:48 -0500 From: stancliff@commnections.com Subject: Re: [RQ-RULES] Re:Warding RU><< Question: would a person with enough CM up go undetected through a Wardin RU>If the Warding does no damage, then the person is not detected. RU>Leon This is an interesting viewpoint, but I don't believe anything can be 'undetected' through a Warding. You can only stop the damage. BobStancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 3 Mar 1998 16:28:12 -0500 From: stancliff@commnections.com Subject: [RQ-RULES] Re: [RQ-rules] Warding, CM, ack. RU> Missed this reply in writing my earlier post. I like this explanatio RU>a lot. Would make temple raids a lot riskier, which isn't a bad thing. Not s RU>if it makes temple raiding _too_ hard, though. Any smart temple raider will have a LOT of dismiss spells ot drop the Wards... no spell, no alarm. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 3 Mar 1998 17:17:13 -0500 From: Gavin McIntyre Subject: [RQ-RULES] Stormblade (2) and other things Ok folks lets try again. ( Oh yes sorry about hinting that it was Divine.. I ment Spirit) Stormblade (2) 4 points,Touch,Temporal, Passive When cast on a blade the edge shows a a faint blue fire running up and down and there is a smell of ozone eminating from the blade. The spell increases the damage by 2D4 but the extra damage ignores all metal armour. If the target is wearing metal armour add 10% to your chance to hit as a near miss will still allow the electric energy to jump accross the small gap and damage the opponent. Damage will also be done if the blade is parried by a metal weapon ( Sword) or a metal covered shield. Magical defenses work normally. Normal padding / gauntlest will not help reduce the damage although a pure wooden shield would stop the additional damage. On a fumble if you hit yourself then you take all damage. True Sword... I have dug out my old copy of Cults of prax and they state "Doubles the damage done by any sword in the hands of the weilder, up to the maximum damage the sword can do. Abroad sword will not do more than 9 points of damage, a great sword not more than 16 points etc. This does not increase tha damage bonus due to Bladsharp. It has no effect on fireblade." Illumination I Thought this was something at Blackpool ( For those not UK Based I appologise) In a more serious vien what is illumination I've heard it mentioned before but never seen an explination. Gavin McIntyre *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 3 Mar 1998 16:20:10 -0500 From: stancliff@commnections.com Subject: [RQ-RULES] Re: Detect v. CM RU> Jarold Davis RU> Mentions that RQ3 CM protects vs. Detects. This is another minor change fro RU>bothered me. Does a Detect spell of sufficient strength knock down CM ? I will look this up the first chance I get, but it would be interesting if a Detect can knock down a CntrMagic since it is not targeted, but maybe so. There are area divine spells that must overcome CM before affecting the individual (city harmony). These definitely have the potential to drop all of the CM in the area. BobStancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 03 Mar 1998 15:59:10 PST From: "Leon Kirshtein" Subject: Re: [RQ-RULES] Illumination >and cannot be Excommunicated I never heard of this. Where is this from? Leon ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 3 Mar 1998 15:57:12 -0500 From: stancliff@commnections.com Subject: Re: [RQ-RULES] Illumination RU>Just wondering about something. If a priest or a rune lord is illuminated a RU>has an allied spirit. Is the spirit also illumunated? Does the spirit know RU>that its master/partner is illuminated? Will it let the priest do something RU>which is against the cult principles and/or morals? RU>Allied spirits are also at least initiates of the cult, so if it knows that RU>the priest is an illumanate, does it meen the god/goddess also knows? Congratulations, I hope you like twisted plots... Allied spirits and familiars are independent beings so Illum. will have to be checked for separately. If the master's behavior changes the spirit should figure it out before anyone else, and if the master breaks restrictions without reprisal, the spirit should guess. The spirit cannot stop the master, only advise against bad action and return to the god if the master breaks restrictions. From that point on Divinations should reveal the bad action. Remember, Arkat was illuminated, but still was excommunicated from each of his cults when he was found to violate their tenets. BobStancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 03 Mar 1998 22:40:19 -0500 From: Tal Meta Subject: Re: [RQ-RULES] weapon damages, Warding, Target Conditions JULIAKIR wrote: > > I have a copy of the unpublished RQ4 rules /envy mode on > Hey, this IS the fun part of gaming. It is very rare in my > campaings there a character will loose a limb to a normal hit. I only had two maimings in my last campaign, and they both happened to the same character (the shaman... not all the bad things in my campaign happened to the shaman, just the (retrospectively) humorous ones ). stancliff@commnections.com wrote: > This is an interesting viewpoint, but I don't believe anything > can be 'undetected' through a Warding. You can only stop the > damage. Countermagic does say it has no effect against previously enchanted things, so crossing into an enchanted area (like one with Warding up) would not trigger CM's effects, IMO. Since CM says it blocks detection spells, I'd say it works against -targetted- detect spells, not passive area enchantments. > I will look this up the first chance I get, but it would be > interesting if a Detect can knock down a CntrMagic since it is not > targeted, but maybe so. There are area divine spells that must > overcome CM before affecting the individual (city harmony). These > definitely have the potential to drop all of the CM in the area. The way I'm reading the rules is thusly: If you've got CM 2 up, and I cast detect human (1 point, active spell) on you, you're safe, unless I boost it. If you wander across a Warded threshold (passive spell) you're NOT safe. Andrew Barton wrote: > > The rule I use is that an enchantment condition must depend on > what the caster could perceive from the location of the > enchantment. Maybe you allow free use of detection spells the > caster knows, maybe you require these to be included in the > enchantment. Most detect spells require an active participant (the caster) to direct them. From what I understand of enchantment target conditions, they're negative feedback in orientation (i.e. who will NOT be affected, who can NOT use an item, etc.). So, there is obviously some interaction between the enchantment and the target (but danged if I know what it is ). *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 03 Mar 1998 23:17:22 -0500 From: Tal Meta Subject: Re: [RQ-RULES] Illumination, StormBlade 2 JULIAKIR wrote: > > Just wondering about something. If a priest or a rune lord is > illuminated and has an allied spirit. Is the spirit also > illumunated? Since they are seperate, I'd have to say no. > Does the spirit know that its master/partner is illuminated? Will > it let the priest do something which is against the cult > principles and/or morals? Depending on what that worthy does, it's bound to notice eventually. It is certain to remonstrate it's ally, and might even refuse to act against it's own conscience, but that's about the extent of what I'd think it could do. > Allied spirits are also at least initiates of the cult, so if it > knows that the priest is an illumanate, does it meen the > god/goddess also knows? Sure, if it feels like telling the god in prayer. But does the God care (some won't)? Gavin McIntyre wrote: > Stormblade (2) 4 points,Touch,Temporal, Passive Looks alot better to me... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 4 Mar 1998 08:45:15 -0000 From: "Hibbs, Philip" Subject: [RQ-RULES] RE: RuneQuest-Rules-Digest V1 #24 Leon: > Fireblade and True spells REPLACE the base damage of a >weapon so on a impale or slash use the this weapon damage ( 6d6 >Fireblade Slash) Do you play that an impaling firebladed rapier does 9d6? philip.hibbs@tnt.co.uk or phibbs@compuserve.com http://ourworld.compuserve.com/homepages/phibbs +--------------+ | Philip Hibbs +---------------------------------------------+ | What immortal hand or eye dare frame thy perfect symmetry? | +------------------------------------------------------------+ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 4 Mar 1998 07:25:56 -0500 From: "Choinski, Burt" Subject: RE: [RQ-RULES] weapon damages, armor & hits jarold davis [SMTP:jfdavis@west.net] ||>I have heard rumors/loose talk that the armor protection and/or weapon ||>damages are different between ||>RQ2 and RQ3. There was some talk of change for the (now gone) RQ4 ||>project in these areas. ||If I remember correctly, RQ4 changed weapon damage to straight die rolls, e.g. ||1d4, 1d6, 1d8, 2d6, etc., with no +1's or +2's as part of the basic weapon ||damage. In a related note I did create a slightly different damage table if there is interest here in posting. On the high end it comes out to be +18 for +1d6 of bonus, but borrows west-end game's idea of +1 and +2 as middle steps. Thus 1d6, 1d6+1, 1d6+2, 2d6, 2d6+1,2d6+2, etc. Each +6 is +1. Yes, it does lower the damages of the high end creatures some. If it does so too much I may try and force it into 16 point steps for 1d6, (+1 for +5, +2 for +11. -- Burton - --------------------------------------------------------- Burton Choinski, Peritus Software Services Inc. bchoinski@peritus.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest-Rules-Digest V1 #25 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Avalon Hill Games. 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