From: owner-runequest-rules@ (RuneQuest-Rules-Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest-Rules-Digest V1 #26 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest-Rules-Digest Wednesday, March 4 1998 Volume 01 : Number 026 RuneQuest is a trademark of Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS RE: [RQ-RULES] Truesword in RQ2 , damage in general [RQ-RULES] New Spells [RQ-RULES] Re: [RQ-rules] Warding, CM, ack. [RQ-RULES] RE: RuneQuest-Rules-Digest V1 #25 [RQ-RULES] Stormblade (2) and other things RE: [RQ-RULES] Target conditions RE: [RQ-RULES] Target conditions Re: [RQ-RULES] Warding, Target Con [RQ-RULES] RE: RuneQuest-Rules-Digest V1 #24 RE: [RQ-RULES] weapon damages, armor & hits RE: [RQ-RULES] weapon damages, armor & hits RE: [RQ-RULES] weapon damages, armor & hits [RQ-RULES] Enchantment Conditions Re: [RQ-RULES] Enchantment Conditions RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Wed, 4 Mar 1998 07:13:36 -0500 From: "Choinski, Burt" Subject: RE: [RQ-RULES] Truesword in RQ2 , damage in general Tal Meta [SMTP:talmeta@cybercomm.net] || One "fix" I know several people use is to change the sever rules from 2x || to 3x. I didn't use it in my last campaign, and probably won't in my When I played GURPS the 3x rule seemed to work pretty good. I haven't invoked it in my current RQ games yet. || rules). I've got copies of the proposed RQ4 armor/weapon tables from the || old RQ4 discussion list laying about here someplace, if anyone is || interested. Most certainly. I was in on those disuccions, but 2 layoffs later I no longer have any of my notes (or my playtest draft *sniff*) Post here or send private would be very appreciated. ||> Also, some source (can't remember who) thought that the prices for ||> magic in book three were bogus and uses the "RQ2 prices". For ||> those of us without RQ2, anut pointers to this information? || ||I always charged whatever I thought I could get away with when my ||players wanted to buy magic; but I made it realtively cheap to create ||their own (as if they spent POW, my job often got lots easier... ). Well, the magic prices were certainly too cheap. I'm in the middle of a grand gathering of equipment from a host of sources into a cohesive RQ whole. Anyone have any equipment lists online they'd care to post or send me? :) -- Burton - --------------------------------------------------------- Burton Choinski, Peritus Software Services Inc. bchoinski@peritus.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 4 Mar 1998 12:15:10 -0000 From: "Hibbs, Philip" Subject: [RQ-RULES] New Spells Once this message hits the list, no more new spells will be added to my post to the Digest. Once all revisions have been received from the authors, it will be sent. philip.hibbs@tnt.co.uk or phibbs@compuserve.com http://ourworld.compuserve.com/homepages/phibbs +--------------+ | Philip Hibbs +---------------------------------------------+ | What immortal hand or eye dare frame thy perfect symmetry? | +------------------------------------------------------------+ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 4 Mar 1998 08:07:06 -0500 From: stancliff@commnections.com Subject: [RQ-RULES] Re: [RQ-rules] Warding, CM, ack. RU> Missed this reply in writing my earlier post. I like this explanatio RU>a lot. Would make temple raids a lot riskier, which isn't a bad thing. Not s RU>if it makes temple raiding _too_ hard, though. Any smart temple raider will have a LOT of dismiss spells ot drop the Wards... no spell, no alarm. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 4 Mar 1998 13:09:05 -0000 From: "Hibbs, Philip" Subject: [RQ-RULES] RE: RuneQuest-Rules-Digest V1 #25 Newton Hughes: >>how does an enchantment know if the user or target meets its conditions? Andrew Barton: >There has to be a limit on this, or it would be easy to construct a >universal divining enchantment by putting a light spell on a box, >with the condition 'light goes on whenever there is a piece of paper >in the box with a true statement written on it'. This is really down to the referee to decide how powerful conditions are. IMG, the Universal Truth Detector is certainly possible, but creating it requires Forbidden God Learner Knowledge, in a Gloranthan context, or a pact with a demon, or a point of POW stolen from a Truth Spirit, or something tricky like that. Generally, conditions require the detected condition to make themselves vulnerable to the enchantment in some way, such as touching the enchanted item, walking through an enchanted doorway, attempting to read the enchanted parchment, etc. Just being in the same room as a conditioned enchantment is not enough. As to other aspects, I'd allow "when touched by an Agimori", but not "when touched by an Illuminate", at least not without a very good justification! As to "What is Illumination", that's a question better suited to the Glorantha Digest. philip.hibbs@tnt.co.uk or phibbs@compuserve.com http://ourworld.compuserve.com/homepages/phibbs +--------------+ | Philip Hibbs +---------------------------------------------+ | What immortal hand or eye dare frame thy perfect symmetry? | +------------------------------------------------------------+ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 4 Mar 1998 08:44:14 -0500 From: stancliff@commnections.com Subject: [RQ-RULES] Stormblade (2) and other things RU>True Sword... I have dug out my old copy of Cults of prax and they state RU>"Doubles the damage done by any sword in the hands of the weilder, up to RU>the maximum damage the sword can do. Abroad sword will not do more than 9 RU>points of damage, a great sword not more than 16 points etc. This does not RU>increase tha damage bonus due to Bladsharp. It has no effect on fireblade." I definitely prefer the RQ3 version. RU>Illumination RU>In a more serious vien what is illumination I've heard it mentioned RU>before but never seen an explination. If you have never seen any of the material, then look at the Glorantha background material on my webpage. It is slightly skewed with misinformation, but gives the idea. (Commnections.Com/upgrades) Bob (Stancliff@Commnections.Com) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 4 Mar 1998 07:51:18 -0600 From: "Hughes, Newton" Subject: RE: [RQ-RULES] Target conditions Andrew: > 'how does an enchantment know if the user or target meets its conditions?' > > There has to be a limit on this, or it would be easy to construct a > universal divining enchantment by putting a light spell on a box, with the > condition 'light goes on whenever there is a piece of paper in the box > with > a true statement written on it'. > > The rule I use is that an enchantment condition must depend on what the > caster could perceive from the location of the enchantment. Maybe you > allow free use of detection spells the caster knows, maybe you require > these to be included in the enchantment. > > For divine spells, such as Warding or Find Enemy, I think the spell reacts > in terms of what the god can perceive (and what the god thinks of as an > enemy). > What I don't like is the idea that the condition can resolve itself without an entity present to interpret it (Universal Truth or not: otherwise the enchantment becomes a surefire way to detect Universal Truth). The proposal that the caster's perceptions determine the enchantment's ability to resolve the condition is interesting but potentially messy. I would propose that the 'conditions' set in the enchantment are instructions to a spirit bound into the item or location which the spirit has to obey, and that the conditions would have to be limited to distinctions that the spirit could perceive (whether through Mindlink with the person holding the item, casting Detect spells, or whatever.) Therefore only an illuminated spirit could detect other illuminated spirits, etc. The bound spirit would be free to obey the letter and not the spirit of the instructions, of course. Newton *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 4 Mar 1998 14:09:51 -0000 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Target conditions >What I don't like is the idea that the condition can resolve >itself without an entity present to interpret it I don't have a problem with this. It's magic, after all. What sort of entity would you require? Would it have to have INT? Sentient? Would it have to understand the caster's language and terms of reference? This all vastly increases the complication of the operation, but if that's what you want, then fine. philip.hibbs@tnt.co.uk or phibbs@compuserve.com http://ourworld.compuserve.com/homepages/phibbs +--------------+ | Philip Hibbs +---------------------------------------------+ | What immortal hand or eye dare frame thy perfect symmetry? | +------------------------------------------------------------+ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 4 Mar 1998 09:20:08 -0500 From: stancliff@commnections.com Subject: Re: [RQ-RULES] Warding, Target Con RU>JULIAKIR wrote: RU>> I have a copy of the unpublished RQ4 rules I have edited a copy to my taste and posted it in the campaign section of my webpage... (commnections.com/upgrades). This contains most of my house rules, and I try to enforce them (even fatigue). I have started work on a Hero System translation of RuneQuest which is far from ready for playtesting (the big problem will be the spell system). RU>Countermagic does say it has no effect against previously enchanted RU>things, so crossing into an enchanted area (like one with Warding up) RU>would not trigger CM's effects, IMO. Since CM says it blocks detection RU>spells, I'd say it works against -targetted- detect spells, not passive RU>area enchantments. While I don't think CM would keep you from being detected by Warding (after all, Warding will detect your spells even if you are invisible or CM'ed), I do think it would protect you from the Disrupt that the Warding hits you with. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 4 Mar 1998 09:24:12 -0500 From: stancliff@commnections.com Subject: [RQ-RULES] RE: RuneQuest-Rules-Digest V1 #24 RU>Leon: RU>> Fireblade and True spells REPLACE the base damage of a RU>>weapon so on a impale or slash use the this weapon damage ( 6d6 RU>>Fireblade Slash) RU>Do you play that an impaling firebladed rapier does 9d6? Since it is no longer doing Rapier damage, should it still receive triple impale? I think not. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 4 Mar 1998 08:36:36 -0600 From: "Hughes, Newton" Subject: RE: [RQ-RULES] weapon damages, armor & hits > In a related note I did create a slightly different damage table if > there is interest here in posting. > On the high end it comes out to be +18 for +1d6 of bonus, but borrows > west-end game's idea of +1 > and +2 as middle steps. Thus 1d6, 1d6+1, 1d6+2, 2d6, 2d6+1,2d6+2, etc. > Each +6 is +1. > > Yes, it does lower the damages of the high end creatures some. If it > does so too much I may try and force it > into 16 point steps for 1d6, (+1 for +5, +2 for +11. > -- Burton > I would rather replace each gain of 1D6 with 2D3. That way not only do you have smaller step increases, but the increase in average damage would exactly match the increased HP from SIZ (rather than in RQ2, where you gain 3.5 points of damage but get 4 more HP), so it would work for all sizes of creatures. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 4 Mar 1998 09:38:00 -0500 From: stancliff@commnections.com Subject: RE: [RQ-RULES] weapon damages, armor & hits RU>On the high end it comes out to be +18 for +1d6 of bonus, but borrows RU>west-end game's idea of +1 RU>and +2 as middle steps. Thus 1d6, 1d6+1, 1d6+2, 2d6, 2d6+1,2d6+2, etc. RU>Each +6 is +1. Here is the table I came up with...DAMAGE MODIFIER, replace table with: STR+SIZ Dmg Bonus 3- 7 -1d6 8-12 -1d3 13-16 -1 17-23 +0 24-27 (4) +1 28-32 (5) +1d3 (or +2) 33-37 (5) +1d6 *Each +14 *add 1d6 (as below) 38-41 +1d6 +1 42-46 +1d6 +2 (etc.) As a possible alternative, +1 to the Dmg Bonus for every 4 points (rounded) above 20. -1 for every 4 points below 20. It is also possible to replace the 1d3's in the table with 2's and only roll the full d6's. Note: this table is more generous than RQIII for very powerful creatures, but is about the same in the human range (smoother & slightly lower). Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 4 Mar 1998 14:39:15 -0000 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] weapon damages, armor & hits >I would rather replace each gain of 1D6 with 2D3. I'd rather roll 2d6 than 4d3 for a Great Troll's damage bonus any day, it's so much easier. As for a Giant's DB... philip.hibbs@tnt.co.uk or phibbs@compuserve.com http://ourworld.compuserve.com/homepages/phibbs +--------------+ | Philip Hibbs +---------------------------------------------+ | What immortal hand or eye dare frame thy perfect symmetry? | +------------------------------------------------------------+ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 4 Mar 1998 15:11:32 -0000 From: "Hibbs, Philip" Subject: [RQ-RULES] Enchantment Conditions Sandy Petersen is no longer on the Rules Digest, but can occasionally be raised form his slumber with specific questions. [Philip Hibbs] "What is the mechanism at work the enables enchantment conditions to work?" [Sandy Petersen] "My theory is that trolls, elves, worshipers of Orlanth, etc., each emit a unique psychic aura. If you set up a magical template which is sensitive to that aura, it can automatically trigger other objects in your enchantment. It's the same principle by which Detection spells work -- they're just wave-patterns which react to the presence of their designated auras." [Philip Hibbs] "What kind of information can the condition act upon?" [Sandy Petersen] "Well, I think there are limits. I think that it can identify species, sex, race, god (because you've set up a psychic link to your god), and cult "level" (i.e., whether you're a priest, initiate, lay member). Other things might be detectible by certain enchanters and not others. "For instance, I would say that an ancestor worshiper or Yelmite could set up an enchantment which could distinguish between people based on their lineage, but that a Malkioni or Orlanthi could not do this. As another example, I think that a Malkioni could set up an enchantment that could distinguish between different sects of Malkionism, but that a theist could not. This is not because the enchantment is using the Malkioni's perceptions, but because he's better-equipped to recognize the minor variations in aura that sect membership causes. Thus, he can set up wave-patterns in his enchantments that can distinguish this." philip.hibbs@tnt.co.uk or phibbs@compuserve.com http://ourworld.compuserve.com/homepages/phibbs +--------------+ | Philip Hibbs +---------------------------------------------+ | What immortal hand or eye dare frame thy perfect symmetry? | +------------------------------------------------------------+ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 4 Mar 1998 09:40:29 -0800 (PST) From: jarold davis Subject: Re: [RQ-RULES] Enchantment Conditions At 03:11 PM 3/4/98 -0000, Hibbs, Philip wrote: >Sandy Petersen is no longer on the Rules Digest, but can occasionally be >raised form his slumber with specific questions. > >[Philip Hibbs] "What is the mechanism at work the enables enchantment >conditions to work?" > >[Sandy Petersen] "My theory is that trolls, elves, worshipers of >Orlanth, etc., each emit a unique psychic aura. > Plus other great tidbits from Sandy. Thank you Philip for contacting Sandy about this, and all responses from others. All the info has certainly cleared things up for me. My confusion cropped up from RQ3's definition of CM regarding Detect spells. That definition made CM a bit too strong for spirit magic, IMO. Most spirit/battle magic spells do one thing, and CM's job was to protect against active magical attack, and Detect Enemy, e.g., is passive 'radar', if you will. So back to RQ2's CM for me, which seems to _feel_ right for my game. JD *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest-Rules-Digest V1 #26 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.