From: owner-runequest-rules@ (RuneQuest Rules Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest Rules Digest V1 #116 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest Rules Digest Wednesday, June 17 1998 Volume 01 : Number 116 RuneQuest is a trademark of Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS RE: [RQ-RULES] Healing Magic [RQ-RULES] Healing Magic [RQ-RULES] Herd Men, healing [RQ-RULES] Herd Men, healing Re: [RQ-RULES] Healing Magic [RQ-RULES] if you want short campaigns [RQ-RULES] RE: healing Re: [RQ-RULES] Healing Magic Re: [RQ-RULES] Herd Men Re: [RQ-RULES] Healing Magic [RQ-RULES] if you want short campaigns [RQ-RULES] YE BOOKE OF TENTACLES RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Tue, 16 Jun 1998 18:34:39 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Healing Magic Brad Furst: >I believe that Greg sed that Glorantha(c) has far less immediate >access to healing magic than is portrayed by RuneQuest(c) Battle/Spirit >Magic. Wouldn't ritualization of healing magic be a step toward that direction? That would certainly be one way of approaching the problem, if that is what you want. >The likely delay to start rituals (until after melee has ended) and the >length of time required, as well as the need for a successful ritual skill >should reasonably put some limits onto magical healing. I don't always think of the Heal spell in literal terms. If a character is pounded into the dirt, then gets back up again and carries on fighting, one way of describing that is that they are just very tough, and found an extra reserve of determination from somewhere. The border between mundane and magical is very fuzzy, even non-existent in Glorantha. http://members.tripod.com/~PhilHibbs/sscomments.html#SPMagicTheory Maybe healing could be considered temporary, until First Aid is performed in conjunction with appropriate healing? That way, you could allow characters to survive to the end of the fight by tanking up on healing, then their wounds gradually worsen to the point where their leg is unusable, or they could even die hours later. The healing that they applied during combat then works like a kind of adrenalin booster, allowing them to carry on and ignore the wounds. >Am I forgetting some important myths or legends which require immediate >access to healing magic? Dunno, bit of a Glorantha Digest question, really. >Why weren't the proprietors of Gimpy's healed? Couldn't afford it, on the local CA blacklist, magically unhealable wounds, left it too long, fumbled their Ritual Heal rolls, any number of reasons. philip.hibbs@tnt.co.uk or phibbs@compuserve.com http://members.tripod.com/~PhilHibbs/ You never know what is enough unless you know what is more than enough. - William Blake *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 16 Jun 1998 14:17:24 -0500 From: stancliff@commnections.com Subject: [RQ-RULES] Healing Magic RU>I am curious to explore, in advance, the ramifications of declaring that, in RU>my game, Healing Magic must be accomplished by use of Ritual Magic spells. RU>I believe that Greg sed that Glorantha(c) has far less immediate access to RU>healing magic than is portrayed by RuneQuest(c) Battle/Spirit Magic. RU>Wouldn't ritualization of healing magic be a step toward that direction? Did he make a similar statement regarding Divine or Sorcerous healing which are just as fast? Shouldn't all healing become rituals if any do? You might just want to rule that all the healing spells require several (2?) rounds of ceremony before they will work properly. This would mean that most healing will be started on the tail end of battles and only used for those that have survived the blood loss. Battles will be shorter because very few will be getting back up before they can be captured. The presence of a dedicated healer will become more important so as to start the healing as soon as possible. The rules regarding maiming, severing and blood loss will have to be modified to allow some extra time for the much slower healing spells. RU>The likely delay to start rituals (until after melee has ended) and the RU>length of time required, as well as the need for a successful ritual skill RU>should reasonably put some limits onto magical healing. Several of the divine spells could be rituals, many already are and those tend to be one-use. I really would not suggest having an hour of ritual or ceremony be required before a simple healing can be cast. The mortality rate would skyrocket and the number of maimed limbs would put hundreds of handicapped people on the streets. It would also greatly increase the need for good 1st Aid to stop bleeding until the spells can be cast. RU>Why weren't the proprietors of Gimpy's healed? They did receive Heal, but they couldn't afford Regrow Limb (or it wouldn't work for some reason). to: INT:runequest-rules@MPGN.COM cc: INT:afn50803@afn.org INT:lackey@gator.net *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 16 Jun 1998 19:34:36 +0000 From: "Simon Phipp" Subject: [RQ-RULES] Herd Men, healing Philip Hibbs: > What's the INT of a herd man? A Herd Man created using the Fix INT spell has Fixed INT= Natural INT so most are bery cunning beasties. So an INT 14 human would become a Fixed INT 14 herd man. Brad Furst: > I am curious to explore, in advance, the ramifications of declaring > that, in my game, Healing Magic must be accomplished by use of > Ritual Magic spells. I believe that Greg sed that Glorantha(c) has > far less immediate access to healing magic than is portrayed by > RuneQuest(c) Battle/Spirit Magic. Wouldn't ritualization of healing > magic be a step toward that direction? > > The likely delay to start rituals (until after melee has ended) and > the length of time required, as well as the need for a successful > ritual skill should reasonably put some limits onto magical healing. What this means is that more people would die quicker as they get wittled away during combat. Fine if you want short campaigns or use roll-ups all the time. > Am I forgetting some important myths or legends which require > immediate access to healing magic? In RQ2, severed or maimed limbs could be re-attached within a set period of time (I can't remember if it was 10 rounds or 15 minutes) after that they were lost and had to be regrown. Regrow Limb worked if cast within a week of severing otherwise the limb was lost forever. If cast within the Healing time limit the Regrow was a lot faster. Presumably the same thing applies in RQ3, even though it was never specified. (Technically in RQ3 you had 10 SR after death in order to be healed which is far grosser in my opinion). > Why weren't the proprietors of Gimpy's healed? Any One of: 1. They did not have access to Healing 6 and never found a Healer. 2. They did not have access to Healing 6 and reached a Healer too late. 3. They did not have access to Healing 6, reached a Healer but could not afford the healing. 4. Their limbs were in the jaws of a nasty greeblie and they did not want to get them back. 5. Their limbs were destroyed. Simon Phipp *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 16 Jun 1998 19:34:36 +0000 From: "Simon Phipp" Subject: [RQ-RULES] Herd Men, healing Philip Hibbs: > What's the INT of a herd man? A Herd Man created using the Fix INT spell has Fixed INT= Natural INT so most are bery cunning beasties. So an INT 14 human would become a Fixed INT 14 herd man. Brad Furst: > I am curious to explore, in advance, the ramifications of declaring > that, in my game, Healing Magic must be accomplished by use of > Ritual Magic spells. I believe that Greg sed that Glorantha(c) has > far less immediate access to healing magic than is portrayed by > RuneQuest(c) Battle/Spirit Magic. Wouldn't ritualization of healing > magic be a step toward that direction? > > The likely delay to start rituals (until after melee has ended) and > the length of time required, as well as the need for a successful > ritual skill should reasonably put some limits onto magical healing. What this means is that more people would die quicker as they get wittled away during combat. Fine if you want short campaigns or use roll-ups all the time. > Am I forgetting some important myths or legends which require > immediate access to healing magic? In RQ2, severed or maimed limbs could be re-attached within a set period of time (I can't remember if it was 10 rounds or 15 minutes) after that they were lost and had to be regrown. Regrow Limb worked if cast within a week of severing otherwise the limb was lost forever. If cast within the Healing time limit the Regrow was a lot faster. Presumably the same thing applies in RQ3, even though it was never specified. (Technically in RQ3 you had 10 SR after death in order to be healed which is far grosser in my opinion). > Why weren't the proprietors of Gimpy's healed? Any One of: 1. They did not have access to Healing 6 and never found a Healer. 2. They did not have access to Healing 6 and reached a Healer too late. 3. They did not have access to Healing 6, reached a Healer but could not afford the healing. 4. Their limbs were in the jaws of a nasty greeblie and they did not want to get them back. 5. Their limbs were destroyed. Simon Phipp *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 16 Jun 1998 11:58:08 -0700 (PDT) From: Brad Furst Subject: Re: [RQ-RULES] Healing Magic At 02:17 PM 6/16/98 -0500, Stancliff wrote: >I really would not suggest having an hour of >ritual or ceremony be required before a simple healing can be cast. The >mortality rate would skyrocket and the number of maimed limbs would put >hundreds of handicapped people on the streets. It would also greatly >increase the need for good 1st Aid to stop bleeding until the spells can >be cast. My intentions exactly. I must be on the right track. Isn't that the way of life and death especially if we try to use RQ3 in Fantasy Europe/Japan (rather than, for example, in WoG)? But I suggest that it could greatly increase our willing suspension of disbelief. I realize that what I propose is contrary to the way RuneQuest has been played for decades, but I suggest that it better correlates to stories and cinema even longer (and better corresponds to RW myth and legend for centuries and millennia). Brad Furst esoteric@teleport.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 16 Jun 1998 12:22:29 -0700 (PDT) From: Brad Furst Subject: [RQ-RULES] if you want short campaigns At 07:34 PM 6/16/98 +0000, Simon Phipp wrote: >What this means is that more people would die quicker as they get >wittled away during combat. Fine if you want short campaigns or use >roll-ups all the time. Well, no I don't want that. I was thinking of NPCs like farmers and crafters and bureaucrats. I expect Our Heros to be more careful and deliberate and organized with specialized healers. But nevertheless, doesn't it portray Glorantha or Fantasy Europe/Japan better? Brad Furst esoteric@teleport.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 17 Jun 1998 08:29:08 +0100 From: "Hibbs, Philip" Subject: [RQ-RULES] RE: healing Simon Phipp: >In RQ2, severed or maimed limbs could be re-attached within a set >period of time (I can't remember if it was 10 rounds or 15 minutes) >after that they were lost and had to be regrown. >Presumably the same thing applies in RQ3, even though it was never >specified. (Technically in RQ3 you had 10 SR after death in order to >be healed which is far grosser in my opinion). In RQ3, you have to heal the location up to +HP within 10MR or the limb is lost *permanently*. If this is done, then the limb can be regrown. That is a harsh, but IMO valid, interpretation of the rules. philip.hibbs@tnt.co.uk or phibbs@compuserve.com http://members.tripod.com/~PhilHibbs/ You never know what is enough unless you know what is more than enough. - William Blake *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 17 Jun 1998 12:36:59 +0200 From: Julian Lord Subject: Re: [RQ-RULES] Healing Magic Brad Furst: > >Am I forgetting some important myths or legends which require immediate > >access to healing magic? Well, something else for your consideration.In lots of old stories, mythology, folk tales etc., the heroes CAN actually take superhuman amounts of damage, much like AD&D characters. My personal favourite is Lancelot, in the old french Lancelot-Graal cycle, who could continue fighting despite suffering wounds which would kill a dozen ordinary knights. On the other hand, it takes him weeks and weeks to recover from combat, and very often he only survives thanks to maidens, hermits, witches, or God. In the Lancelot, dead characters sometimes stay alive just long enough to finish their part in the epic, say their famous last words, bid farewell to their damsel, and make their piece with God. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 17 Jun 1998 12:41:59 +0200 From: Julian Lord Subject: Re: [RQ-RULES] Herd Men Simon Phipp answered Philip Hibbs: > > What's the INT of a herd man? > > A Herd Man created using the Fix INT spell has Fixed INT= Natural INT > so most are bery cunning beasties. So an INT 14 human would become a > Fixed INT 14 herd man. V. true, and I think that an awakened Herd Man gets 3D6 INT, with a minimum of 7 on the dice. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 17 Jun 1998 08:35:26 -0500 From: stancliff@commnections.com Subject: Re: [RQ-RULES] Healing Magic RU>>I really would not suggest having an hour of RU>>ritual or ceremony be required before a simple healing can be cast. The RU>>mortality rate would skyrocket and the number of maimed limbs would put RU>>hundreds of handicapped people on the streets. It would also greatly RU>>increase the need for good 1st Aid to stop bleeding until the spells can RU>>be cast. RU>My intentions exactly. I must be on the right track. RU>Isn't that the way of life and death especially if we try to use RQ3 in RU>Fantasy Europe/Japan (rather than, for example, in WoG)? But I suggest that RU>it could greatly increase our willing suspension of disbelief. I can see a certain fascination with not being able to heal until the battle is over, but I am not sure I would want to play in a game that was that realistic. The real reason healing exists in fantasy games is so that players don't have to wait a month or more for their char's to heal before adventuring again. Your game would end up somewhere between Conan the Barbarian and Monty Python's Jabberwocky. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 17 Jun 1998 08:39:58 -0500 From: stancliff@commnections.com Subject: [RQ-RULES] if you want short campaigns RU>I was thinking of NPCs like farmers and crafters and bureaucrats. RU>I expect Our Heros to be more careful and deliberate and organized with RU>specialized healers. RU>But nevertheless, doesn't it portray Glorantha or Fantasy Europe/Japan bette It will increase the player paranoia, since no one is willing to lose a character anymore. Better armor and combat spells will be even more important since you HAVE to drop them before they maim or drop you. The games will be a little more real world at the expense of the fantasy world. Bob Stancliff (Stancliff@commnections.com) (http://commnections.com/upgrades) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 17 Jun 1998 12:23:52 EDT From: Delecti@aol.com Subject: [RQ-RULES] YE BOOKE OF TENTACLES The following is from the coordinator of the German branch of the Chaos Society, Ingo Tschinke. Please let him or me know if you would like to order a copy. If you are a US Chaos Society member the postage would be covered by me as I would mail it with your next issue of Tradetalk. Delecti, Lord of the Upland Marsh aka Scott Knowles RL, USA Coordinator for The Chaos Society http://members.aol.com/delecti/UpMarsh.html Delecti@aol.com http://members.aol.com/Glorantha/chaossoc.html ChaosSociety@juno.com "What if life actually *was* fair, and we somehow deserved all the truly awful things that happened to us?" -- Marcus Cole, Babylon 5 - ------------------------------------------------------------------------------ - ----- Hi friends, For our convention 'Tentacles over Bacharach' we are producing a fundraiser book with 100 pages of Glorantha and CoC content. We would like to offer you this Fundraiser for US $ 6, UKP 4 and 11,- DM (plus postage). If you would like to order some of the issues of 'Ye Book of tentacles' write to Ingo Tschinke Tradetalk@t-online.de This will be the content of the fundraiser: YE BOOKE OF TENTACLES Sorcery Rules, from Sandy Petersen Orlanthi Myths, from Greg Stafford Seminar Transcripts (Lore auction, Cultural Excange), from previous RQ-Cons Pent Ridge Write up, by Michael o´ Brien Character write ups, from the Peoples of Pavis FreeForm Game City of Wonders, from Simon Bray Heortland Stuff, from Joerg Baumgartner Eurmal and the Ice Goddess, from Stephen Martin The Thing in the Sub-Basement (Scenario), by Jennifer L. Piatek Geology in the 1920´s, by Jennifer L. Piatek The Demon Pazuzu, by Andrew D. Gable On Mythos, Pegasus Games Nephilim Article, Shannon Apple Eaters of Dead, Shannon Apple Art by Dario Corallo, Folker Naumann - ------------------------------------------------------------------------------ - ---------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V1 #116 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Avalon Hill Games. 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