From: owner-runequest-rules@ (RuneQuest Rules Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest Rules Digest V1 #117 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest Rules Digest Monday, June 22 1998 Volume 01 : Number 117 RuneQuest is a trademark of Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] Healing Magic [RQ-RULES] Re: Healing Magic [RQ-RULES] re: Magical Healing [RQ-RULES] re: Magical Healing [RQ-RULES] Test [RQ-RULES] Fwd: Nomad Gods, Dragon Pass on sale [RQ-RULES] re: Healing [RQ-RULES] re: Healing [RQ-RULES] Pantheon Preisthoods RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Thu, 18 Jun 1998 11:51:40 +1000 (EST) From: Robert McArthur Subject: Re: [RQ-RULES] Healing Magic > At 02:17 PM 6/16/98 -0500, Stancliff wrote: > >I really would not suggest having an hour of > >ritual or ceremony be required before a simple healing can be cast. The > >mortality rate would skyrocket and the number of maimed limbs would put > >hundreds of handicapped people on the streets. It would also greatly > >increase the need for good 1st Aid to stop bleeding until the spells can > >be cast. > > My intentions exactly. I must be on the right track. > Isn't that the way of life and death especially if we try to use RQ3 in > Fantasy Europe/Japan (rather than, for example, in WoG)? But I suggest that > it could greatly increase our willing suspension of disbelief. > > I realize that what I propose is contrary to the way RuneQuest has been > played for decades, but I suggest that it better correlates to stories and > cinema even longer (and better corresponds to RW myth and legend for > centuries and millennia). But I *don't want* it to be like RW myth! I like it as *gloranthan* myth. IMG I'll keep the healing as it is, even against Greg's comments largly because I don't want to play in *this* world, I want to play in Glorantha. If that means I have to think of new social orders and paradigms where logic says they would change due to the different nature of the world, I think its fantastic and a fun challenge. Let the healing continue un-temporalised! Robert McArthur *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 18 Jun 1998 00:29:44 -0700 From: Gumball Subject: [RQ-RULES] Re: Healing Magic At 10:19 AM 6/16/98 -0700, Brad Furst wrote: >I am curious to explore, in advance, the ramifications of declaring that, in >my game, Healing Magic must be accomplished by use of Ritual Magic spells. >I believe that Greg sed that Glorantha(c) has far less immediate access to >healing magic than is portrayed by RuneQuest(c) Battle/Spirit Magic. >Wouldn't ritualization of healing magic be a step toward that direction? > >The likely delay to start rituals (until after melee has ended) and the >length of time required, as well as the need for a successful ritual skill >should reasonably put some limits onto magical healing. Frankly Brad, I am surprised that instead of changing a major facet of our campaign, you don't throw more magic at us. (I may regret saying this later!!!) Studying "Gods of Glorantha" like I have been lately, there are so many evil nasty things you could do to us. Sure, we're a group with access to a lot of spells and items, surely we someday will meet our dark equals. Give a party of trolls a volume discount on "Seal Wound" or "Blinding". Harmonize Xavier. Make him attack Zora. That oddly dressed group of travelers on the road with us turn out to be travelers from Kralorela and when Selim steals their stuff, they blow all their "Attain Perfection" spells and attack the party. The way we take in puppy dog characters (Selim, Dolnar, Batraz) I'm surprised that we haven't taken in a trickster at some point. "Flip a coin. Heads I help the party, tails I help the enemy... hee hee!" I think there are a lot of other things you could do to us besides take away our lovely healing! >Why weren't the proprietors of Gimpy's healed? > Pg 73 "River of Cradles" "The three amputees found that evil magic prevented the regrowth of their legs..." Beware the Evil Foot Magic! Brian a.k.a. Xavier Sword of Humakt C:\ C:\DOS\ C:\DOS\RUN\ \RUN\DOS\RUN\ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 18 Jun 1998 15:23:57 -0700 (PDT) From: Brad Furst Subject: [RQ-RULES] re: Magical Healing I yield. The rules are severe enough as they are. In RuneQuest-2 ((c)Chaosium: Perrin, Turney, Henderson, James; p.17-18), when location hitpoints are negative at the Head or Chest or Abdomen, the character will continue to bleed, to death in "2 Full Turns" [=ten minutes] unless Healed (by Heal-2 or better) within "2 Full Turns" [=ten minutes]. In RuneQuest-3 (pub. Avalon Hill: Perrin, Stafford, Henderson, Willis; p.41-43), when location hitpoints are negative at the Head or Chest or Abdomen, the character will continue to bleed (1 hitpoint per each round which fails CONx5) until merely stopped by one round of First Aid. "To restore hip points takes a successful First Aid roll and FIVE melee rounds. First Aid will not restore hit points to any character suffering negative hit points." "...Negative hit points...:" Does this mean "...negative TOTAL (?) hit points" or "...negative WOUND LOCATION (?) hit points"? Maimed limbs (a la Gimpy?) must have all location hitpoints restored within ten melee rounds [two minutes]. "Magical Healing will raise to positive hit points an adventurer with zero or negative hit points, "...Negative hit points...:" Does this mean "...negative TOTAL (?) hit points" or "...negative WOUND LOCATION (?) hit points"? if applied before the bookkeeping phase [end] of the melee round in which the reduction to zero or negative hit points occurred." I wonder if this really means that Magical Healing will not restore hit points to any character suffering negative hit points? Yikes! Brad Furst esoteric@teleport.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 18 Jun 1998 19:00:08 -0500 From: stancliff@commnections.com Subject: [RQ-RULES] re: Magical Healing RU>when location hitpoints are negative at the Head or Chest or Abdomen, RU>the character will continue to bleed (1 hitpoint per each round which fails RU>CONx5) RU>until merely stopped by one round of First Aid. "To restore hit points take RU>a successful First Aid roll and FIVE melee rounds. First Aid will not resto RU>hit points to any character suffering negative hit points." RU>"...Negative hit points...:" Does this mean RU>"...negative TOTAL (?) hit points" RIGHT RU>Maimed limbs (a la Gimpy?) must have all location hitpoints restored RU>within ten melee rounds [two minutes]. RU>"Magical Healing will raise to positive hit points RU>an adventurer with zero or negative hit points, RU>"...Negative hit points...:" Does this mean RU>"...negative TOTAL (?) hit points" or RIGHT RU>if applied before the bookkeeping phase [end] of RU>the melee round in which the reduction to zero or negative hit points RU>occurred." RU>I wonder if this really means that Magical Healing will not restore RU>hit points to any character suffering negative hit points? Yikes! It means that if your TOTAL HP's go negative, then you have until the bookkeeping phase to get them positive, or you are dead. Bob Stancliff (stancliff@commnections.com) (http://commnections.com/upgrades) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 18 Jun 1998 18:54:30 -0400 From: Tal Meta Subject: [RQ-RULES] Test Just testing something... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 18 Jun 1998 18:57:18 -0400 From: Tal Meta Subject: [RQ-RULES] Fwd: Nomad Gods, Dragon Pass on sale From: "N.J. EFFINGHAM" Two notes. The "Travelling Man" in Leeds has lots of copies of the French versions of Dragon Pass and Nomad Gods in stock! They are gorgeous, and Oriflam have done aan excellent jobn on them. The address, if anyone wants to get hold of copies, is: 7-9 Corn Exchange Call Lane Leeds (England) LS1 7BR Tele: 0113 242 7227 E-mail: tmanleeds@aol.com Also, my account expires soon and so if anyone needs to reach me I should be available at wal@eff.u-net.com Nikk E. Nikk Effingham eng7nje@leeds.ac.uk http://www.geocities.com/TimesSquare/Lair/7556/ "If absolute power corrupts absolutely Where does that leave God?" -- George Daacon - -- talmeta@bellatlantic.net - I *am* one of the Chosen Few! ICQ - 13719605 AIM - talmeta1 TANJ Lives! - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 19 Jun 1998 08:46:20 +0100 From: "Hibbs, Philip" Subject: [RQ-RULES] re: Healing >It means that if your TOTAL HP's go negative, then you have until >the bookkeeping phase to get them positive, or you are dead. Which, to be honest, is near impossible. 3SR to change statement of intent, 3SR to prepare the spell, DEX SR minimum of 1, so even if the unfortunate is wounded on SR1, which means that you have enough time to cast a 2 point spell to go off on SR10. So, if you are at any worse than -1, you are dead. Heal Wound would be a more realistic (!) option, but I think that would require creative game mechanics, as all divine magic goes of on SR1, IIRC - please correct me. Then, you are limited to 9 points of healing (if you have enough points left) - probably enough for most situations. philip.hibbs@tnt.co.uk or phibbs@compuserve.com http://members.tripod.com/~PhilHibbs/ You never know what is enough unless you know what is more than enough. - William Blake *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 19 Jun 1998 08:45:32 -0500 From: stancliff@commnections.com Subject: [RQ-RULES] re: Healing RU>>It means that if your TOTAL HP's go negative, then you have until RU>>the bookkeeping phase to get them positive, or you are dead. RU>Which, to be honest, is near impossible. 3SR to change statement of intent, RU>3SR to prepare the spell, DEX SR minimum of 1, so even if the unfortunate is RU>wounded on SR1, which means that you have enough time to cast a 2 point RU>spell to go off on SR10. So, if you are at any worse than -1, you are dead. RU>Heal Wound would be a more realistic (!) option, but I think that would RU>require creative game mechanics, as all divine magic goes of on SR1, IIRC - Heal Wound is the best all-around choice. I have Divine spells take one SR from the time started, but you still have to boost with MP's, so the effective damage healed to prevent death is still less than about 5 points. The only universally quick healing spell is Heal Body. I do recommend that 0 HP be unconsious, not dead. It's a small change at little cost. If you don't want players to die easily, then you need the RQ4 damage rules that say you are unconcious at 0 and can drop down to -10 before death. This allows someone to reach you and start a normal Heal spell to stop your blood loss and begin returning you to positive HP's (total) so that you can wake up. RQ4 modified the blood loss rules to speed up head and chest wounds since they are more likely fatal. Bob Stancliff (Stancliff@commnections.com) (http://commnections.com/upgrades) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 22 Jun 1998 07:10:49 EDT From: KESmith502@aol.com Subject: [RQ-RULES] Pantheon Preisthoods Good day all, I have a particular problem that has arisen in my game. A Lodrilite is nearing Acolyte status but there are no established shrines, temples, or even other acolytes of Lodril within at least a seasons travel. The party does include a RL/Acolyte of Yelm. The Lodrilli player brought up the suggestion that the Yelmite could invest the Lodrilli as an Acolyte since Yelm is the the ultimate superior of Lodril and numerous other allied dieties. It should be noted that I use a hybrid of RQ2/3 rules. For acolyte status one must have an 18 POW and 10 points of rune magic, plus meet all the other requirements for priesthood. All suggestions will be helpful. kes *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V1 #117 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Avalon Hill Games. 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