From: owner-runequest-rules@ (RuneQuest Rules Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest Rules Digest V1 #124 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest Rules Digest Sunday, July 12 1998 Volume 01 : Number 124 RuneQuest is a trademark of Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Re: Demons [RQ-RULES] The Future Re: [RQ-RULES] The Future Re: [RQ-RULES] Demon rules Re: [RQ-RULES] discussion Re: [RQ-RULES] discussion [RQ-RULES] Nikk's Points System Spreadsheet Re: [RQ-RULES] Demon rules [RQ-RULES] DMD - Delleb for RQ/Greyhawk Re: [RQ-RULES] Demon rules [RQ-RULES] Red Vadeli Blood Sorcery RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Wed, 8 Jul 1998 19:17:58 EDT From: Delecti@aol.com Subject: [RQ-RULES] Re: Demons Pascal asks: <> At one time, if I can find them I will post them. You can also use the rules from the Elric! system. <> I remember those. I believe they could be easily converted. I have alternatly used Demon like entities in the place of Saints (A character who was a unaligned sorcerer found a contact spell (ala CoC) and a fumbled translation led him to think it was a saint who had a similiar "blessing". The entity did not want to dash the poor sorcerer's hopes of course and played along) Delecti, Lord of the Upland Marsh aka Scott Knowles RL, USA Coordinator for The Chaos Society http://members.aol.com/delecti/UpMarsh.html Delecti@aol.com http://members.aol.com/Glorantha/chaossoc.html ChaosSociety@juno.com "I looked in the trap, Ray." - -Egon Spengler, "Ghostbusters" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 8 Jul 1998 19:17:54 EDT From: Delecti@aol.com Subject: [RQ-RULES] The Future <> I agree that sometimes we are beating a dead horse. I think that if you want published material, you will have to take from one of the BRP systems Chaosium still produces, or convert from Glorantha: The Game once it comes out, if possible (I believe someone will make rules for it). As for AH causing problems, I doubt it unless RQ Slayers seems to be hurt from it (I see a short life for it as I have little confidence in AH to carry thru with a RPG). That comes from conversations with several AH staff. They have said they didn't mind us publishing RQ3 stuff in Tradetalk. Though I have nothing in writing, I do not see alot of problems with it. <> There are rules for this on my Elric! The RPG web page. You can find the link at: http://members.aol.com/glorantha/elric.html I do believe the Elric! system is far smoother and balanced of the BRP system's <> It is covered under Chaosium's web page. <> I have to agree. I would like the list to cover any BRP based system. Delecti, Lord of the Upland Marsh aka Scott Knowles RL, USA Coordinator for The Chaos Society http://members.aol.com/delecti/UpMarsh.html Delecti@aol.com http://members.aol.com/Glorantha/chaossoc.html ChaosSociety@juno.com "What if life actually *was* fair, and we somehow deserved all the truly awful things that happened to us?" - -- Marcus Cole, Babylon 5 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 09 Jul 1998 07:57:37 -0400 From: Tal Meta Subject: Re: [RQ-RULES] The Future Delecti@aol.com wrote: > > I agree that sometimes we are beating a dead horse. I think that if you want > published material, you will have to take from one of the BRP systems Chaosium > still produces, or convert from Glorantha: The Game once it comes out, if > possible (I believe someone will make rules for it). As it stands, there is alot of "web-published" material out there, and it's always in the power of folks like us to generate more. While I have every intention of purchasing GtG when it finally comes out, I will be buying it, like 99% of the RPGs I own, to glean ideas from. If the system really grabs me, I might run it stock, but odds are I'll just incorporate ideas into my existing RQ campaigns. > As for AH causing problems, I doubt it unless RQ Slayers seems to be hurt from > it (I see a short life for it as I have little confidence in AH to carry thru > with a RPG). That comes from conversations with several AH staff. They have > said they didn't mind us publishing RQ3 stuff in Tradetalk. Though I have > nothing in writing, I do not see alot of problems with it. Given AH's track record with RPGs, I wouldn't be at all surprised to see a return to the BRP mechanics after RQ:S flops - afterall, if appealing to a "new" public didn't work, they might remember that there are some die hards out there still playing RQ3. > I do believe the Elric! system is far smoother and balanced of the BRP > system's I suppose in some ways I agree. But the magic system is decidedly low-end. > I have to agree. I would like the list to cover any BRP based system. Only problem with that is eternal-l; granted, it goes through spurts like we do here, but still... - -- talmeta@bellatlantic.net - I *am* one of the Chosen Few! ICQ - 12594453 AIM - talmeta1 TANJ Lives! - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 09 Jul 1998 11:54:03 -0400 From: Tal Meta Subject: Re: [RQ-RULES] Demon rules Pascal Legrand wrote: > > As I'm planing to play a non-Glorantha campaign I'd like to know if any > of you designed some rules about demons : summoning, possession etc. I've used the old Stormbringer rules more or less intact for awhile; I created a Sorcery spell, Conjure Demon that summons a random demon for that purpose. Once you have a specimen, it can be studied and a poper "Summon spell crafted. See my web page below for a copy of the spell. > I think I will use some rules published in very old issues of White > Dwarf but I was wondering if someone converted these rules (or others) to > the Petersen's system. Or maybe someone designed rules about demons to fall > in the divine magic category... I'm also working on a system of demonic pacts similar to Sandy's malkioni saints rules, but it's far from completion. - -- talmeta@bellatlantic.net - I *am* one of the Chosen Few! ICQ - 12594453 AIM - talmeta1 TANJ Lives! - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 09 Jul 1998 23:06:03 +0100 From: Stephen Watson Subject: Re: [RQ-RULES] discussion In that finely crafted message <199807061931.MAA25412@smtp5.teleport.com> Brad Furst pontificated: > The official (published by Chaosium or Avalon HIll) rules use current > Magic Points to resist incoming magic, except that Rune Lords are > allowed to resist with their full POWer. Where does it say that?! - -- Stephen Watson - http://www.kerofin.demon.co.uk/ - Glorantha & RISC OS "Just another village burning in the hills I saw it on the TV, just another thrill" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 10 Jul 1998 08:15:04 -0500 From: stancliff@commnections.com Subject: Re: [RQ-RULES] discussion RU>In that finely crafted message <199807061931.MAA25412@smtp5.teleport.com> RU> Brad Furst pontificated: RU>> The official (published by Chaosium or Avalon HIll) rules use current RU>> Magic Points to resist incoming magic, except that Rune Lords are RU>> allowed to resist with their full POWer. RU>Where does it say that?! As I recall, certain large cults (troll?) get this as a special ability. It is not in the generic rules for all Rune Lords, but it is not a bad idea to give Rune Lords some special ability to go with their status. Bob Stancliff (Stancliff@commnections.com) (http://commnections.com/upgrades) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 10 Jul 1998 14:41:50 +0100 From: "Hibbs, Philip" Subject: [RQ-RULES] Nikk's Points System Spreadsheet I thoroughly recommend Nikk Effingham's points-based character generation system. I have created a spreadsheet for generating characters, which is available in my web area (but not linked yet). Nikk's system: http://www.geocities.com/TimesSquare/Lair/7556/chargen.htm Excel spreadsheet: http://members.tripod.com/~PhilHibbs/points.xls Psion 5 spreadsheet: http://members.tripod.com/~PhilHibbs/points The conversion utility between Psion and Excel is not perfect, hence both versions are provided. I will write a quick guide to using the spreadsheet soon. Nikk, feel free to link to or copy these files. As far as I can tell, everything is now working, except that skills with a base chance of 0 or a category modifer that takes it to 0 or below are not calculated correctly. Any spreadsheet experts out there want to crack this one? philip.hibbs@tnt.co.uk or phibbs@compuserve.com http://members.tripod.com/~PhilHibbs/ You never know what is enough unless you know what is more than enough. - William Blake *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 10 Jul 1998 17:37:19 +0200 From: "Pascal Legrand" Subject: Re: [RQ-RULES] Demon rules > >I've used the old Stormbringer rules more or less intact for awhile; I >created a Sorcery spell, Conjure Demon that summons a random demon for >that purpose. Once you have a specimen, it can be studied and a poper >"Summon spell crafted. See my web page below for a copy >of the spell. > I thought too to use these rules, somewhat closer to the RQ rules than the Elric! ones I think. But I also wanted all the great stuff from the 3 issues of White Dwarf. Actually when I asked the question to this list I was designing my own set of rules about this. So maybe I could forward them when they will be completed as I want to include the idea from many of you concerning the same rules thant the Saint one's from Petersen. > >I'm also working on a system of demonic pacts similar to Sandy's >malkioni saints rules, but it's far from completion. > Well, before I announce my rules are complete I will forward them to you, as we are working on the same stuff...maybe we could share some ideas. Especially if I spoke to you about demons such as Grazzt, Iuz, Orcus and so on (I like Greyhawk too). See you Pascal *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 11 Jul 1998 00:46:27 -0400 From: Tal Meta Subject: [RQ-RULES] DMD - Delleb for RQ/Greyhawk Forty-fourth in my series of Greyhawk Gods in RQ format... DELLEB Runes: Law, Magic, Spirit Delleb is the god of Reason & Intellect for the Oeridian pantheon, as well as the god of Magic. Where his brother Erythnul is violent, emotional, and glories in bloodshed, Delleb is seen as calm, serene, and at the very least, deeply concerned by the uses to which the magic he grants is put. Cult in the World Delleb serves his pantheon and his followers as the voice of reason, often standing at the right hand of Zilchus' servants in negotiations. Magic is seen as a stabilizing force, to be used to even the odds between opponents, not to overpower. Delleb's faith is split into two main sects, the Magi and the Solon. The Magi practice the arts of magick, while the Solon practice sorcery. Each of these sects are broken up into smaller sects, covering the whole range of magical study (except for Wild Magic, which is the special province or the god Zagyg.) Lay Membership Requirements: Lay members of this faith are considered students in training. Delleb offers training in a variety of skills, but for lay members he concentrates on those skills which build the reasoning power of the individual, especially Debate, Orate, Speak and Read/Write (languages), Human Lore, Magic Lore, and Million Spheres Lore. Other skills taught include Ceremony, Staff attack.parry, and (for Magi) Manipulate and Manifest (spell), or (for Solon) Intensity, Range, and Multispell. Initiate Membership Requirements: Standard, plus, Magi must have mastered at least one 1 point spell, and be 50% or better with a single 3 point spell. Solon must have achived the rank of journeyman in their own Art. Skill training continues for initiates, Solon gaining access to the new Arts of Accuracy, Banish, Force, Hold, Maintain, and Permanence. Magi initiates of Delleb work their magick slightly different from traditional magi; rather than dedicating their POW to learn a single spell, they may create a "slot" which can be refilled with a known spell of the same point cost. Note: Delleb does not provide standard spirit magic to his followers, only magick, sorcery and divine magics. Priesthood Requirements: Priests of Delleb nust have mastered at least three Lores, as well as the skills of Debate and Orate. Magi must have mastered at least one spell in each point cost up to 6 (i.e. a 1 point, a 2 point, a 3 point, etc.) and Soloni must qualify as Adepts. Virtues are Calm, Creative, Honorable, Prudent, and Spiritual. Common Divine Magic: all Special Divine Magic: Absorbtion, Banish Spirit, Clever Tongue, Force, Knowledge, Reconstruction, Translate Sorcery: Spells available vary between different temples. Common Vows include Abjure Alcohol, Abjure Armor (2), Abjure Knightly Arms (1), Abjure Rune Magic (3), Abjure Sertitude (6), Fasting, Flee (element), Lawspeaker (2), Rituals (3), Seclusion (2), Shun Tap, and Tend Familiar. Associated Gods Wenta: provides Restore INT Heironeous: provides Shield Pholtus: provides Reflection *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 11 Jul 1998 12:25:39 -0400 From: Tal Meta Subject: Re: [RQ-RULES] Demon rules Pascal Legrand wrote: > > Well, before I announce my rules are complete I will forward them to > you, as we are working on the same stuff...maybe we could share some ideas. > Especially if I spoke to you about demons such as Grazzt, Iuz, Orcus and so > on (I like Greyhawk too). Sounds workable. Last time I checked, my pacts rules took a swing off into right field, and I put together a pretty complete set of rules for Aztec style 'blood magic' ala Shadowrun. Maybe I'll put that on later tonight. - -- talmeta@bellatlantic.net - I *am* one of the Chosen Few! ICQ - 12594453 AIM - talmeta1 TANJ Lives! - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 12 Jul 1998 00:29:41 -0400 From: Tal Meta Subject: [RQ-RULES] Red Vadeli Blood Sorcery I'm crossposting this bit, as it might be of interest to some folks on the Glorantha list who aren't on the rules list. Original inspiration was Shadowrun's Aztechnology sourcebook; whether you let players have this style of magic is your own choice. As prviously mentioned, my current set of blood magic rules for Sandy's Sorcery/RQ; nominally for Red Vadeli, but equally appropriate for Aztecs, Druids, or any other historical bloodletting magical tradition. I'm not 100% happy with them as is, and will happily entertain criticisms, general thoughts, death threats, marriage proposals, and the like. :) Blood Magic The Vadeli Art of Blood Magic is generally only taught to Red Vadeli, and then only to those who have reached Adept status by their own efforts. Blood Magic is in many ways a technique of spell casting; and as such the sorcerer may have to relearn spells he already knows in order to take advantage of this Art. If the caster knows Evoke Fire at 67% and wants to be able to cast the spell using Blood Magic, he will have to relearn the spell (base chance equals current skill / 2, or 34% in this case) before he can use it with Blood Magic. It is possible to know the Blood version of a spell at a higher % than the traditional form. Blood Magic requires two components. First, the sorcerer must enchant a dagger or other edged weapon using the Bloodblade enchantment ritual (see below). This blade is a permanent "material component" for all subsequent spells the sorcerer will cast using Blood Magic. The sorcerer's skill in Blood Magic can never exceed his skill with the weapon in question; an existing Dagger skill of 35% will serve as the cap on the sorcerer's skill in Blood Magic, as well. Second, the caster requires a sentient, physically manifest "donor" who must be within easy reach of the caster. The sorcerer in question must inflict a wound on the donor, who is generally bound, Dominated, or otherwise restrained from fleeing the sorcerer's reach. The damage inflicted by the wound is added to the Art levels of the spell being cast in whatever way the sorcerer chooses. [Example: Shazrak the sorcerer cuts his bound slave in the arm while casting a protective spell. The knife cuts the slave's arm for 4 points, which gives Shazrak 4 additional points of Art (Intensity, Force, Multispell, etc.) to add to the spell in question.] The caster can choose to inflict less damage than he normally could, as per normal rules for pulled blows, etc. It is important to note that the caster can choose to inflict the wound on HIMSELF, and still gain the beneficial effects of the Blood Magic Art. If the donor is loses ALL his hitpoints as the result of a single blow (uncommon, but happens occasionally), half his POW is added to the Art levels gained by the caster, and a Blood Spirit is formed by the remaining POW of the victim. [Example:Genrezel looks out from his tower and sees an angry giant approaching. Expecting trouble, he begins casting, takes his enchanted greatsword, and with a single sweeping blow cleaves the bound slave before him in two! Besides inflicting 14 points of damage upon the slave (2 more than it had) he gains 6 more points from the slave's POW of 12, to boot! Genrezel's Evoke Lightning 25 Accuracy 4 lashes out from the tower, striking the giant in the abdomen... the giant stalks away, clutching his privates and muttering curses....But there is still the Blood Spirit to be dealt with....] Blood Spirits Blood Spirits are a kind of ghost formed when Blood Magic kills a donor. Unlike normal ghosts, Blood Spirits form with a POW equal to (half the original POW of the victim)d4. So in the above example, Genrezel would be facing a Blood Spirit with a POW of 6d4. Like ghosts, they manifest as a scarlet haze, and attack the sorcerer who slew them in spirit combat. If victorious, they generally possess the sorcerer's body and kill themselves. However, if defeated, the Blood Spirit owes the sorcerer one final service (blood spirits, unlike ghosts, cannot be bound). Once that service is complete, they are free to persue whatever course the afterlife has in store for them. BloodBlade Ritual (Enchant) Exotic (Vadeli) By means of this spell, the caster creates a blade that can be used in conjunction with Blood Magic. Additional points of Intensity beyond the first, if applied, act as a Strengthening (Armor) enchantment. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V1 #124 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Avalon Hill Games. 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